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WorldMirror: Agentic Real-to-Sim Generation of Interactive Worlds from In-the-Wild Robot Demonstrations

Summary

WorldMirror is an agentic real-to-sim framework that turns in-the-wild robot demonstrations into high-fidelity, physically consistent interactive digital twins for scalable robot learning in simulation.

SourcearXiv RoboticsAuthor: Tianling Xu, Weijie Wan, Honghao Su, Kailun Su, Junyuan Tang, Huichi Zhou, Haozheng Zhang, Qi Xiong, Ping Luo, Wenbo Ding, Tianxing Chen, Yue Chen
WorldMirror: Agentic Real-to-Sim Generation of Interactive Worlds from In-the-Wild Robot Demonstrations
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[Submitted on 22 Oct 2026]

Title:WorldMirror: Agentic Real-to-Sim Generation of Interactive Worlds from In-the-Wild Robot Demonstrations

View a PDF of the paper titled WorldMirror: Agentic Real-to-Sim Generation of Interactive Worlds from In-the-Wild Robot Demonstrations, by Tianling Xu and 11 other authors

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Abstract:Existing approaches for robot learning in simulation often require substantial manual effort to construct scenes and specify tasks, limiting training scalability and data diversity. Meanwhile, in-the-wild robot demonstrations naturally provide diverse and realistic observations of real-world interactions. Leveraging these demonstrations for simulation requires both high-fidelity visual reconstruction and physically consistent interactions. General-purpose agents offer flexible adaptation to diverse scenarios and strong reasoning about 3D spatial relationships, while specialized generative models provide high-fidelity reconstruction of scene appearance and geometry. We introduce WorldMirror, an agentic real-to-sim framework that constructs interactive digital twins from in-the-wild robot demonstrations. Our central idea is to formulate real-to-sim construction as the iterative refinement of an executable world program. A coding agent decomposes the observed scene, plans reconstruction steps, and orchestrates specialized image and 3D generation tools, refining the program through verification feedback. A camera-pose-anchored scene representation organizes the world into static visual context, support geometry, and editable interactive assets while preserving spatial relationships among the scene, objects, and robot. The agent uses this representation to diagnose and correct reconstruction errors, enabling physically consistent interaction and trajectory replay. Experiments on DROID demonstrate that WorldMirror can reconstruct visually faithful and geometrically consistent interactive worlds while preserving the physical validity of recorded robot trajectories.

Subjects:

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2610.31834 [cs.RO]

(or arXiv:2610.31834v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.31834

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Yue Chen [view email] [v1] Thu, 22 Oct 2026 19:13:05 UTC (12,520 KB)

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Key points and analysis

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Key points

  • Formulates real-to-sim construction as iterative refinement of an executable world program
  • A coding agent plans reconstruction and orchestrates specialized image and 3D generation tools
  • Camera-pose-anchored scene representation preserves spatial relationships among scene, objects, and robot
  • Experiments on DROID show visually faithful, geometrically consistent worlds with physically valid trajectory replay

Highlights and analysis are generated automatically and may contain errors. Check the original source.