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Emergent Sparsity in Frozen Random CNN Feature Extractors for Deep Reinforcement Learning

Summary

Researchers found that deep reinforcement learning agents with frozen random CNN feature extractors spontaneously develop sparse representations in the fully-connected layer, with only 1-3 out of 64 neurons active for deterministic Pong. The sparsity scales with task complexity, and removing active neurons crashes performance. The active set locks early in training, and the phenomenon reveals the effective rank of the underlying problem without explicit sparsity mechanisms.

SourcearXiv Machine LearningAuthor: Scott M. Norton
Emergent Sparsity in Frozen Random CNN Feature Extractors for Deep Reinforcement Learning
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[Submitted on 15 May 2026]

Title:Emergent Sparsity in Frozen Random CNN Feature Extractors for Deep Reinforcement Learning

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Abstract:We report a striking phenomenon: deep reinforcement learning agents trained with frozen, randomly initialized CNN feature extractors spontaneously develop extremely sparse fully-connected representations, without any sparsity-inducing objective. In the first fully-connected layer (FC1, $3{,}136 \to 64$), agents compress task-relevant information through as few as 1-3 neurons out of 64 for deterministic Pong (5-11 for stochastic Pong), while trainable CNNs activate 55-64 neurons under matched conditions. We establish four principal findings. First, FC1 sparsity scales with task complexity: 1-11 for Pong, 19-26 for Breakout, and $\sim$42 for Space Invaders. Width-scaling confirms this reflects task structure rather than a fixed capacity fraction. Second, within-game scaling emerges: three identical Pong seeds produce 5, 7, and 11 active neurons. The 5-neuron seed plateaus at $+14$ reward, while the others reach expert performance ($+18.4$, $+18.7$), suggesting the random projection's usable dimensionality bounds achievable performance. Third, ablation confirms necessity: removing these active neurons crashes performance across two PPO implementations and four games. Fourth, the information bottleneck commits early: a sweep shows the active set locks by 15-30M steps, while reward turns positive 35-105M steps later. A complementary finding in Breakout shows frozen and trainable CNNs reach competitive rewards via structurally different bottlenecks: frozen agents use 17-25 active neurons (participation ratio $\sim$10-14), while trainable agents use 51 (participation ratio $\sim$3.6). Finally, wherever input dimensionality dwarfs intrinsic task dimensionality, gradient descent on a frozen random projection may reveal the effective rank of the underlying problem without explicit sparsity machinery.

Comments: 24 pages, 4 figures

Subjects:

Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Neural and Evolutionary Computing (cs.NE)

Cite as: arXiv:2607.26059 [cs.LG]

(or arXiv:2607.26059v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2607.26059

arXiv-issued DOI via DataCite

Submission history

From: Scott Norton [view email] [v1] Fri, 15 May 2026 00:01:05 UTC (180 KB)

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Key points and analysis

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Key points

  • Frozen random CNN feature extractors produce extremely sparse representations in deep RL agents.
  • Sparsity level correlates with task complexity and random seed variations.
  • Active neurons are critical for performance; removing them leads to collapse.
  • The information bottleneck is established early, with active set fixed before rewards turn positive.

Highlights and analysis are generated automatically and may contain errors. Check the original source.