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待翻譯:Ornith-1.5: From Self-Scaffolding to Self-Improvement

AI 服務暫時不可用,以下為來源摘要,待恢復後補全翻譯:Today, we are introducing Ornith-1.5, a major step toward building foundation models through end-to-end self-improvement. Ornith-1.5 extends the self-scaffolding framework introduced in Ornith-1.0 into a more complete s…

來源Hacker News AI作者: CommonGuy

AI 服務暫時不可用,以下為來源正文,待恢復後補全翻譯。

Today, we are introducing Ornith-1.5, a major step toward building foundation models through end-to-end self-improvement. Ornith-1.5 extends the self-scaffolding framework introduced in Ornith-1.0 into a more complete self-improvement loop: the model proposes new tasks, generates task-specific scaffolds, and produces solution rollouts for reinforcement learning, continuously creating new learning experiences from which it can improve. Ornith-1.5 spans three model scales: 397B MoE, 35B MoE and 9B dense. Designed for strong general-purpose intelligence across reasoning, agentic, and coding tasks, Ornith-1.5 achieves state-of-the-art performance among open-source models of comparable size across a broad range of benchmarks. Ornith-1.5-397B scores 86.1 on Terminal-Bench 2.1 and 56.0 on DeepSWE, performing on par with Claude Opus 4.8 (85.0 and 59.0) while outperforming leading open-source models of similar scale, including GLM-5.2 (82.7 and 46.2) and DeepSeek-V4-Flash-0731 (82.7 and 54.4). At the other end of the spectrum, Ornith-1.5-9B, with its quantized Ornith-1.5-9B-Mobile version, can be readily deployed on iPhone and Android devices while substantially outperforming larger models such as Gemma 4-31B and Qwen 3.6-35B. At the flagship scale, Ornith-1.5-397B achieves 86.1 on Terminal-Bench 2.1 and 56 on DeepSWE, matching Claude Opus 4.8 on both benchmarks and outperforming leading open-source models of similar size, including GLM-5.2 and DeepSeek-V4-Flash-0731. Ornith-1.5-35B significantly outperforms its similar-sized peer Qwen 3.6-35B across all coding and agentic benchmarks, and despite activating only 3B parameters per token, it also outperforms dense models—Gemma 4-31B and Meta’s Muse Glimmer-30B—by wide margins on agentic coding (68.5 vs. 43.4 and 51.7 on Terminal-Bench 2.1; 79.0 vs. 52.0 and 76.0 on SWE-Bench Verified). The edge-deployable Ornith-1.5-9B also delivers remarkably strong results, achieving 47.0 on Terminal-Bench 2.1 and 70.6 on SWE-Bench Verified. Despite being a compact 9B-parameter model, it matches or exceeds the performance of much larger models such as Gemma 4-31B and Qwen 3.6-35B. Self-Improvement through Self-Generated Tasks, Harnesses, and Solutions Ornith-1.5 extends Ornith-1.0 by expanding the self-improvement loop from scaffold and rollout optimization to jointly optimizing task generation, scaffold construction, and solution rollouts. Rather than relying on a fixed set of human-curated tasks and manually designed harnesses, Ornith-1.5 continuously generates new training tasks, discovers effective strategies for solving them, and improves the policy through reinforcement learning. Each training cycle proceeds in three stages. Given an environment or codebase, high-level instructions about the task type, and access to the model’s previous task-solving history, the system proposes progressively harder tasks that go beyond what the model has already solved, exposing capability gaps and continuously pushing the training frontier. For each task, the model then generates or refines a task-specific scaffold—the instructions, tools, decomposition strategy, and orchestration used to approach the problem. Conditioned on the task and scaffold, the policy produces a solution rollout. Reward from the rollout is propagated across all three stages, so the system learns not only to produce better solutions, but also to generate more useful training tasks and construct more effective scaffolds. Repeated over training, this creates a closed self-improvement loop in which stronger policies enable the generation of harder and more informative tasks, evolving scaffolds discover better ways to elicit the model’s capabilities, and higher-quality rollouts provide increasingly effective learning signals. Instead of relying on a static training distribution or hand-engineered agent design, Ornith-1.5 continually expands its own curriculum and adapts its problem-solving strategies, driving sustained capability gains across reasoning, coding, and agentic tasks. Task Reward For the question → scaffold → rollout setup, we define the task reward using three signals: validity, frontier difficulty, and novelty. Let \(q\) denote a generated question, \(s\) its scaffold, and \(\{\tau_i\}_{i=1}^{N}\) a set of solution rollouts. We define \[ R_{\text{task}} = \underbrace{V(q,s)}_{\text{Is it valid and verifiable?}} \times \underbrace{D\!\left(q,s,\{\tau_i\}_{i=1}^{N}\right)}_{\text{Is it at the right difficulty?}} \times \underbrace{N(q)}_{\text{Is it sufficiently novel?}}. \] Here, \(V\) measures whether the generated task and scaffold form a valid and verifiable learning environment, \(D\) measures whether the task lies near the model’s current capability frontier based on rollout performance, and \(N\) measures novelty relative to previously generated or trained-on tasks. The multiplicative formulation encourages the proposer to generate tasks that satisfy all three properties simultaneously: valid, appropriately challenging, and non-redundant. Validity and Verifiability A useful task must form a well-defined learning environment. The question should be coherent and solvable, while the scaffold should execute correctly and reliably evaluate candidate solutions. We define \[ V(q,s) \in [0,1], \] based on checks such as whether the scaffold runs successfully, high-confidence solutions pass, clearly incorrect solutions fail, and the evaluation matches the task specification. Validity can also be treated as a hard gate: \[ V(q,s)=0 \quad\Rightarrow\quad R_{\text{task}}=0. \] This prevents malformed tasks or unreliable scaffolds from receiving reward simply because they appear difficult. Frontier Difficulty Among valid tasks, the most useful ones are neither trivial nor impossible. We estimate difficulty directly from the model’s rollouts. For each task, we sample \(N\) rollouts and compute the empirical success rate \[ p = \frac{1}{N} \sum_{i=1}^{N} \mathbf{1}\!\left[s(q,\tau_i)=\text{success}\right]. \] We then reward tasks whose success rate is close to a target frontier \(p^*\): \[ D(q,s,\{\tau_i\}) = \exp\!\left(-\frac{(p-p^*)^2}{2\sigma^2}\right). \] \(p^*\) is set to 0.2, which favors tasks that are challenging but still yield enough successful trajectories for reinforcement learning. As the model improves and solves a task more reliably, its reward naturally decreases, pushing the generator toward harder problems. Novelty and Diversity Frontier difficulty alone may lead the model to repeatedly generate small variations of the same tasks. We therefore add a novelty term: \[ N(q) = 1 - \max_{q_j \in \mathcal{B}} \operatorname{sim}(q,q_j), \] where \(\mathcal{B}\) is a buffer of previously generated or trained-on tasks. Novelty should remain secondary to validity and difficulty: its role is to reduce redundancy, not to reward arbitrarily unusual tasks. Together, these signals encourage the proposer to generate tasks that are valid, verifiable, challenging but learnable, and sufficiently diverse. Because frontier difficulty is measured using the current model’s own rollouts, the resulting curriculum automatically evolves with model capability. Harness and Rollout Rewards For a generated question \(q\), the harness \(h\) is rewarded for providing an evaluation environment that is aligned with the task, faithful to solution quality, and resistant to reward hacking: \[ R_{\text{harness}} = \underbrace{C(q,h)}_{\text{Task alignment}} \times \underbrace{F\!\left(h,\{\tau_i\}\right)}_{\text{Reward fidelity}} \times \underbrace{H(h)}_{\text{Hack resistance}}. \] Here, \(C\) measures whether the harness faithfully reflects the task specification, \(F\) measures whether its rewards track the true quality of candidate solutions, and \(H\) measures its resistance to evaluator failures, shortcuts, and reward-hacking behaviors. Each rollout \(\tau_i\) is scored directly by the generated harness: \[ R_{\text{rollout}}(\tau_i) = \underbrace{h(q,\tau_i)}_{\text{Task success}}. \] For verifiable tasks, this can be a binary pass/fail reward; for richer environments, it can combine correctness, task completion, efficiency, and constraint satisfaction. Question generation, harness generation, and solution rollouts are all optimized with GRPO using their respective rewards, enabling the three stages to improve jointly within the same self-improvement loop. Full Table Ornith-1.5-397B Benchmark Ornith-1.5 (397B) DeepSeek-V4-Flash-0731 (284B) GLM-5.2 (753B) Claude Opus 4.8 Kimi K3 (2.8T) Ornith-1.0 (397B) Coding Terminal Bench 2.1 (Terminus-2) 86.1 82.7 81 85 88.3 77.5 Terminal Bench 2.1 (Claude Code) 85.2 81.8 82.7 78.9 – 78.2 SWE-bench Verified 86 81.6 83 85.8 86.2 82.4 SWE-bench Pro 65.1 64.4 62.1 68 – 62.2 SWE-bench Multilingual 79.6 77.9 78.4 75.7 – 78.9 DeepSWE 56 54.4 46.2 59 67.5 8 Frontier-Bench v0.1 13.5 6.1 5.1 21.1 23 2.7 NL2Repo 59.5 54.2 48.9 69.7 – 48.2 SWE Atlas – QnA 55.6 51.6 50 59.7 59.7 41.2 Reasoning HLE (no tools) 44.6 35 40.5 49.8 43.5 30.2 HLE (with tools) 56.1 50.8 54.7 57.9 56 47.5 GPQA Diamond 92.8 91.4 91.2 93.6 93.5 88.1 Agentic MCP-Atlas 80 74.6 77.8 82.2 82.3 76.4 Toolathlon-Verified 71.2 70.3 48.2 76.2 73.2 43.2 WideSearch 80.8 77.3 79 72.9 – 75.2 BrowseComp 86.6 84.8 85.6 84.3 91.2 79.7 ClawEval 81.4 77.6 78.8 80.2 – 77.1 Ornith-1.5-35B Benchmark Ornith-1.5-35B-A3B Ornith-1.0-35B-A3B Qwen3.6-35B-A3B Gemma-4-31B (dense) Muse-Glimmer-30B (dense) Qwen3.5-397B (397B) Coding Terminal Bench 2.1 (Terminus-2) 67.8 64.2 52.5 42.1 51.7 53.5 Terminal Bench 2.1 (Claude Code) 68.5 62.8 49.2 – – 48.6 SWE-bench Verified 79 75.6 73.4 52 76 76.4 SWE-bench Pro 59.6 50.4 49.5 35.7 51.2 51.6 SWE-bench Multilingual 71.4 69.3 67.2 51.7 – 69.3 DeepSWE 22 0 0 – – 1 Frontier-Bench v0.1 5.1 1.4 1.4 – – 1.4 NL2Repo 46.2 34.6 29.4 15.5 – 36.8 SWE Atlas – QnA 39.8 37.1 15.5 – – 20.4 Reasoning HLE (no tools) 25.6 20.8 21.4 19.5 22 28.7 HLE (with tools) 33.4 30.1 28.9 26.5 – 48.3 GPQA Diamond 89.2 86.2 86 84.3 83.5 88.4 Agentic MCP-Atlas 70.2 64.4 62.8 55 75.5 72.3 Toolathlon-Verified 48.7 42.4 41.7 40.8 – 38.3 WideSearch 67.8 63.4 60.1 54.2 – 74 BrowseComp 67.6 63.5 62 – – 78.6 ClawEval 72.5 69.8 68.7 48.5 – 70.7 Ornith-1.5-9B Benchmark Ornith-1.5-9B Ornith-1.0-9B Qwen3.5-9B Qwen3.6-35B-A3B Gemma-4-31B (dense) Coding Terminal Bench 2.1 (Terminus-2) 46.2 43.1 21.3 52.5 42.1 Terminal Bench 2.1 (Claude Code) 47 40.6 18.9 49.2 – SWE-bench Verified 70.6 69.4 53.2 73.4 52 SWE-bench Pro 47.5 42.9 31.3 49.5 35.7 SWE-bench Multilingual 54.4 52 39.7 67.2 51.7 NL2Repo 32.4 27.2 16.2 29.4 15.5 SWE Atlas – QnA 20.6 17.9 9.2 15.5 – Reasoning HLE (no tools) 20.2 16.8 14.7 21.4 19.5 HLE (with tools) 30.5 26.4 24.5 28.9 26.5 GPQA Diamond 86.4 82.5 81.7 86 84.3 Agentic MCP-Atlas 54.2 49.4 46.8 62.8 55 Toolathlon-Verified 41.2 33.4 29.6 41.7 52.8 WideSearch 59.5 55.8 53.6 60.1 54.2 BrowseComp 56.4 44.8 41.5 62 – ClawEval 66.5 63.1 53.2 68.7 48.5 Footnote All results reported for Ornith-1.5 are averaged over five independent runs. Terminal-Bench 2.1 (Terminus-2): We evaluate Terminal-Bench 2.1 using the Harbor/Terminus-2 framework with parser=json, temperature=1.0, top_p=1.0, and a 128K context window. Each run uses a 4-hour timeout with 32 CPU cores and 48GB RAM, and results are averaged over 5 runs. We adjust the Qwen chat template to ensure consistency between training and inference, and modify Harbor to align with vLLM’s reasoning_content key. Terminal-Bench 2.1 (Claude Code): We evaluate Terminal-Bench 2.1 using Claude Code 2.1.126 with parser=json, temperature=1.0, top_p=1.0, max_new_tokens=131072. Results are averaged over 5 runs. Again, Qwen chat template needs to be modified. SWE-Bench Verified, Pro and Multilingual: using OpenHands harness with temp=1.0, top_p=0.95, 256k context window. Anti-hacking safeguards are applied throughout evaluation: Git history is removed [truncated for AI cost control]