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待翻譯:IndoorBEV: A Lightweight Real-Time LiDAR BEV Perception System for Indoor Mobile Robots

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AI 服務暫時不可用,以下為來源摘要,待恢復後補全翻譯:arXiv:2610.00355v1 Announce Type: new Abstract: Efficient indoor LiDAR perception is challenging because mobile robots must understand cluttered three-dimensional environments under strict latency and memory constraints. Existing point-based and voxel-based methods often incur substantial computational overhead, whereas conventional bird's-eye-view (BEV) representations improve efficiency at the cost of discarding vertical geometric information. We present IndoorBEV, a lightweight LiDAR perception framework that mitigates this tradeoff through a height-aware BEV representation and geometry-conditioned feature fusion. IndoorBEV summarizes the vertical point distribution in each BEV cell using statistical height features and multi-frequency height encoding, allow…

來源arXiv Robotics作者: Haichuan Li
待翻譯:IndoorBEV: A Lightweight Real-Time LiDAR BEV Perception System for Indoor Mobile Robots
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[Submitted on 30 Sep 2026] Title:IndoorBEV: A Lightweight Real-Time LiDAR BEV Perception System for Indoor Mobile Robots View a PDF of the paper titled IndoorBEV: A Lightweight Real-Time LiDAR BEV Perception System for Indoor Mobile Robots, by Haichuan Li View PDF Abstract:Efficient indoor LiDAR perception is challenging because mobile robots must understand cluttered three-dimensional environments under strict latency and memory constraints. Existing point-based and voxel-based methods often incur substantial computational overhead, whereas conventional bird's-eye-view (BEV) representations improve efficiency at the cost of discarding vertical geometric information. We present IndoorBEV, a lightweight LiDAR perception framework that mitigates this tradeoff through a height-aware BEV representation and geometry-conditioned feature fusion. IndoorBEV summarizes the vertical point distribution in each BEV cell using statistical height features and multi-frequency height encoding, allowing informative three-dimensional cues to be processed efficiently by two-dimensional convolutions. A lightweight encoder then integrates complementary geometric features with multi-scale local representations and compact global scene context. Decoupled dense prediction heads jointly produce semantic BEV maps and oriented object bounding boxes. IndoorBEV contains only 0.6M parameters and requires 2.3 MB of model storage. On an NVIDIA AGX Orin, it uses 21.52 MB of GPU memory per inference and achieves a mean latency of 169.6 ms under a 200 ms perception deadline, with a deadline miss ratio of 1.8\%. Evaluations on simulated scenes, real-world robot scans, and an open-source indoor point-cloud dataset demonstrate a favorable tradeoff among perception accuracy, latency, and memory consumption. These results indicate that explicitly encoding vertical geometry within a compact BEV representation provides an effective approach to resource-efficient indoor LiDAR perception. Subjects: Robotics (cs.RO) Cite as: arXiv:2610.00355 [cs.RO] (or arXiv:2610.00355v1 [cs.RO] for this version) https://doi.org/10.48550/arXiv.2610.00355 arXiv-issued DOI via DataCite Submission history From: Haichuan Li [view email] [v1] Wed, 30 Sep 2026 00:37:20 UTC (14,629 KB) Full-text links: Access Paper: View a PDF of the paper titled IndoorBEV: A Lightweight Real-Time LiDAR BEV Perception System for Indoor Mobile Robots, by Haichuan Li View PDF view license Current browse context: cs.RO new | recent | 2026-10 Change to browse by: cs References & Citations NASA ADS Google Scholar Semantic Scholar Loading... Data provided by: Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Code, Data and Media Associated with this Article alphaXiv Toggle alphaXiv (What is alphaXiv?) Links to Code Toggle CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub Toggle DagsHub (What is DagsHub?) GotitPub Toggle Gotit.pub (What is GotitPub?) Huggingface Toggle Hugging Face (What is Huggingface?) ScienceCast Toggle ScienceCast (What is ScienceCast?) Demos Demos Replicate Toggle Replicate (What is Replicate?) Spaces Toggle Hugging Face Spaces (What is Spaces?) Spaces Toggle TXYZ.AI (What is TXYZ.AI?) Related Papers Recommenders and Search Tools Link to Influence Flower Influence Flower (What are Influence Flowers?) Core recommender toggle CORE Recommender (What is CORE?) Author Venue Institution Topic About arXivLabs arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs. Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)

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