I tried to build a LitRPG sandbox with on the fly generated sprites
The author describes building a real-time sprite generation pipeline for a LitRPG sandbox using LLMs and image generation models. The system uses a Mastra agent with Claude Sonnet for reasoning, Gemini 2.0 Flash for image generation, and algorithmic inspection for quality control. Iterative refinement worked but animation coherence remains a challenge.
I tried to build a LitRPG sandbox with on the fly generated sprites
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