Show HN: Daily vibe-coding video games, day 33: Tower Defense (single prompt)
I'm using AI (mostly Claude) to create/publish a new video game every day. This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try. Happy to answer any questions, just a little hobby project of mine I'm having lots of fun with :)
Report an error
The correction channel is not available yet. You can copy the article reference below for later.
Correction instructionsSummary only
Under the source content permission, this page provides an editorial summary, key points, and a link to the original article.