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Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control

This paper introduces a rendering-aware Bayesian 3DGS framework that tracks Gaussian geometry with a Normal-Inverse-Wishart posterior, enabling native uncertainty estimation and active view selection. In fixed-budget active-view tasks, the method improves PSNR by +0.453 dB and LPIPS by -0.0146 over baselines, reduces 95% coverage error by approximately 17x, and achieves training cost roughly one-third of a deep ensemble.

SourcearXiv Computer VisionAuthor: Gaoxiang Jia, Vikram Appia, Junzhou Huang, Xinlei Wang

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[Submitted on 6 Jul 2026]

Title:Rendering-Aware Bayesian 3D Gaussian Splatting with Native Uncertainty and Adaptive Complexity Control

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Abstract:3D Gaussian splatting (3DGS) is a strong representation for real-time novel-view synthesis, but its standard training pipeline relies on point estimates and hand-tuned heuristics, providing no native uncertainty or principled complexity control. This is most limiting under sparse views or fixed acquisition budgets, where a model must identify weakly supported geometry and select informative views. We introduce a rendering-aware Bayesian 3DGS framework that tracks Gaussian geometry with a Normal-Inverse-Wishart posterior over means and covariances using renderer-derived surrogate summaries. An optional Dirichlet-process extension adds a probabilistic component-usage signal, and the training schedule makes the closed-form versus approximate inference boundary explicit. Re-rendering posterior geometry samples yields native predictive uncertainty for interval calibration and active view selection. In a fixed-budget 16-to-32 active-view task, native NIW acquisition improves PSNR by +0.453 dB and LPIPS by -0.0146 over a scoring-only 3-member standard-ensemble baseline, winning 29/39 scene-seed pairs and 10/13 scene means; it also improves over PPU-style (+0.355 dB) and NIW-proxy (+0.401 dB) acquisition. NIW native intervals reduce 95% coverage error by about 17x relative to a shared proxy (0.046 vs. 0.796) and are about 10x closer to nominal coverage than a 3-member deep ensemble (0.047 vs. 0.454) at roughly one-third the training cost. As a reconstruction compatibility check, paired NIW-vs-standard analysis over 39 scene-seed runs yields +0.030 dB PSNR with 1.6% additional training time. These results position Bayesian 3DGS as a practical probabilistic scene representation for decision-facing tasks such as active view selection.

Comments: 26 pages, 4 figures, 24 tables including appendix. Preprint

Subjects:

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

Cite as: arXiv:2607.05522 [cs.CV]

(or arXiv:2607.05522v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2607.05522

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Gaoxiang Jia [view email] [v1] Mon, 6 Jul 2026 18:01:08 UTC (178 KB)

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