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Position: AI Is Not Ready for Strategic Conflicts

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arXiv:2609.16189v1 Announce Type: new Abstract: Open-ended strategic wargames are high-stakes LM-based social simulations: they model adversaries, institutions, escalation, plan brittleness, doctrine, and crisis response. Language models (LMs) are attractive because they can play agents, generate scenario branches, adjudicate ambiguous actions, and summarize lessons, but the same affordances make open-ended roles dangerous: model language determines both what an actor attempts and what becomes simulated reality. This position paper argues that no LM-enabled wargame should inform planning, doctrine, policy, or crisis response without an auditable safety case, and that the proper use of open-ended wargames today is to stress-test decision-influencing LM agents. We identify five failure mode…

SourcearXiv AIAuthor: Mark Riedl, Glenn Matlin
Position: AI Is Not Ready for Strategic Conflicts
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[Submitted on 31 Jul 2026]

Title:Position: AI Is Not Ready for Strategic Conflicts

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Abstract:Open-ended strategic wargames are high-stakes LM-based social simulations: they model adversaries, institutions, escalation, plan brittleness, doctrine, and crisis response. Language models (LMs) are attractive because they can play agents, generate scenario branches, adjudicate ambiguous actions, and summarize lessons, but the same affordances make open-ended roles dangerous: model language determines both what an actor attempts and what becomes simulated reality. This position paper argues that no LM-enabled wargame should inform planning, doctrine, policy, or crisis response without an auditable safety case, and that the proper use of open-ended wargames today is to stress-test decision-influencing LM agents. We identify five failure modes: decision laundering, adjudication opacity, role collapse, escalation-through-adjudication, and failure of strategic imagination. Ordinary benchmarks cannot establish safety for these settings. Wargames can expose failures as stress tests; they are not themselves safety cases for consequential use.

Comments: Published at the Social Sim'26 Workshop at COLM 2026. 4 pages body (22 pages total including appendices)

Subjects:

Artificial Intelligence (cs.AI)

ACM classes: I.2.11; I.2.7

Cite as: arXiv:2609.16189 [cs.AI]

(or arXiv:2609.16189v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.16189

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Glenn Matlin [view email] [v1] Fri, 31 Jul 2026 03:30:11 UTC (93 KB)

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  • AI generation is temporarily unavailable; this entry was preserved with deterministic fallback metadata.
  • arXiv:2609.16189v1 Announce Type: new Abstract: Open-ended strategic wargames are high-stakes LM-based social simulations: they model adversaries, institutions, escalation, plan b…

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