MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution
arXiv:2606.00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players. Standard reinforcement learning assumes that rewards can be assigned at each step, but this assumption fails in settings where outcomes are entangled across time and agents. We introduce delayed per-step reward attribution with eligibility gating, an episode lifecycle and postprocessing pipeline that computes rewards only at episode end, propagates them back to originating steps according to task-specific semantics, and excludes steps that lack valid dependent information from training. Together with asynchronous rollout generation via vLLM's continuous batching, curriculum-based opponent sampling, and multi-level stratified batch construction, this approach enables stable, sample-efficient RL training in multi-agent environments. We evaluate on the MindGames Arena benchmark at NeurIPS 2025, where a single 8-billion-parameter open-source model trained with our method matched or surpassed substantially larger proprietary systems, including GPT-5, in head-to-head play and took first place in both the Open (unrestricted) and Efficient (<=8B parameters) tracks.
[2606.00017] MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution
[Submitted on 13 Apr 2026]
Title:MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution
View a PDF of the paper titled MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution, by Aliaksei Korshuk and 2 other authors
View PDF HTML (experimental)
Abstract:Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players. Standard reinforcement learning assumes that rewards can be assigned at each step, but this assumption fails in settings where outcomes are entangled across time and agents. We introduce delayed per-step reward attribution with eligibility gating, an episode lifecycle and postprocessing pipeline that computes rewards only at episode end, propagates them back to originating steps according to task-specific semantics, and excludes steps that lack valid dependent information from training. Together with asynchronous rollout generation via vLLM's continuous batching, curriculum-based opponent sampling, and multi-level stratified batch construction, this approach enables stable, sample-efficient RL training in multi-agent environments. We evaluate on the MindGames Arena benchmark at NeurIPS 2025, where a single 8-billion-parameter open-source model trained with our method matched or surpassed substantially larger proprietary systems, including GPT-5, in head-to-head play and took first place in both the Open (unrestricted) and Efficient (
new | recent | 2026-06
Change to browse by:
cs cs.CL cs.MA
References & Citations
NASA ADS
Google Scholar
Semantic Scholar
Loading...
Data provided by:
Bibliographic Tools
Bibliographic and Citation Tools
Bibliographic Explorer Toggle
Bibliographic Explorer (What is the Explorer?)
Connected Papers Toggle
Connected Papers (What is Connected Papers?)
Litmaps Toggle
Litmaps (What is Litmaps?)
scite.ai Toggle
scite Smart Citations (What are Smart Citations?)
Code, Data, Media
Code, Data and Media Associated with this Article
alphaXiv Toggle
alphaXiv (What is alphaXiv?)
Links to Code Toggle
CatalyzeX Code Finder for Papers (What is CatalyzeX?)
DagsHub Toggle
DagsHub (What is DagsHub?)
GotitPub Toggle
Gotit.pub (What is GotitPub?)
Huggingface Toggle
Hugging Face (What is Huggingface?)
ScienceCast Toggle
ScienceCast (What is ScienceCast?)
Demos
Demos
Replicate Toggle
Replicate (What is Replicate?)
Spaces Toggle
Hugging Face Spaces (What is Spaces?)
Spaces Toggle
TXYZ.AI (What is TXYZ.AI?)
Related Papers
Recommenders and Search Tools
Link to Influence Flower
Influence Flower (What are Influence Flowers?)
Core recommender toggle
CORE Recommender (What is CORE?)
Author
Venue
Institution
Topic
About arXivLabs
arXivLabs: experimental projects with community collaborators
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)