Skip to content
AI News HubLIVE
Original source2 min read

Learning Human Sports Motion Feasibility via Quantile Regression on Tracking Data

Summary

Researchers formulate time-to-arrival (TTA) in sports as conditional quantile regression, training a lightweight MLP on all 64 matches of the 2022 FIFA World Cup tracking data to learn the lower envelope of player locomotion times, consistently outperforming six physics-based baselines and a learned reachable-hull baseline.

SourcearXiv AIAuthor: Marc Guti\'errez-P\'erez, Antonio Agudo
Learning Human Sports Motion Feasibility via Quantile Regression on Tracking Data
Report an error

The correction channel is not available yet. You can copy the article reference below for later.

Correction instructions
Read article

[Submitted on 26 Oct 2026]

Title:Learning Human Sports Motion Feasibility via Quantile Regression on Tracking Data

View a PDF of the paper titled Learning Human Sports Motion Feasibility via Quantile Regression on Tracking Data, by Marc Guti\'errez-P\'erez and Antonio Agudo

View PDF HTML (experimental)

Abstract:We study time-to-arrival (TTA) in sports: the shortest plausible time a player needs to reach an arbitrary location on the pitch given their current kinematic state, estimated as the lower envelope of observed locomotion times. Rather than modeling space ownership through position density estimation or closed-form physics-based models, we cast TTA as a conditional quantile regression problem, estimating the lower quantile of locomotion time so the model learns a player's lower-envelope arrival time. We train the model on optical tracking data from all 64 matches of the PFF FC FIFA World Cup 2022 dataset, and evaluate a lightweight multilayer perceptron against six player-motion models from the literature, re-expressed as TTA predictors, and a learned reachable- hull baseline. Across our evaluation metrics, the MLP consistently outperforms every physics-based baseline. To probe the generality of the learned locomotion model, we further evaluate it on basketball tracking data and a single-game NFL tracking dataset, analyzing the transferability of player motion dynamics across sports. Our project is available at this https URL.

Subjects:

Artificial Intelligence (cs.AI)

Cite as: arXiv:2610.36183 [cs.AI]

(or arXiv:2610.36183v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2610.36183

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Marc Gutiérrez-Pérez [view email] [v1] Mon, 26 Oct 2026 19:17:19 UTC (3,533 KB)

Full-text links:

Access Paper:

View a PDF of the paper titled Learning Human Sports Motion Feasibility via Quantile Regression on Tracking Data, by Marc Guti\'errez-P\'erez and Antonio Agudo

View PDF

HTML (experimental)

TeX Source

view license

Ancillary-file links:

Ancillary files (details):

supplementary.pdf

Additional Features

Audio Summary

Current browse context:

cs.AI

new | recent | 2026-10

Change to browse by:

cs

References & Citations

SciX

Google Scholar

Semantic Scholar

Loading...

Data provided by:

Bibliographic Tools

Bibliographic and Citation Tools

Bibliographic Explorer Toggle

Bibliographic Explorer (What is the Explorer?)

Connected Papers Toggle

Connected Papers (What is Connected Papers?)

Litmaps Toggle

Litmaps (What is Litmaps?)

scite.ai Toggle

scite Smart Citations (What are Smart Citations?)

Code, Data, Media

Code, Data and Media Associated with this Article

alphaXiv Toggle

alphaXiv (What is alphaXiv?)

Links to Code Toggle

CatalyzeX Code Finder for Papers (What is CatalyzeX?)

DagsHub Toggle

DagsHub (What is DagsHub?)

GotitPub Toggle

Gotit.pub (What is GotitPub?)

Huggingface Toggle

Hugging Face (What is Huggingface?)

ScienceCast Toggle

ScienceCast (What is ScienceCast?)

Demos

Demos

Replicate Toggle

Replicate (What is Replicate?)

Spaces Toggle

Hugging Face Spaces (What is Spaces?)

Spaces Toggle

TXYZ.AI (What is TXYZ.AI?)

Related Papers

Recommenders and Search Tools

Link to Influence Flower

Influence Flower (What are Influence Flowers?)

Core recommender toggle

CORE Recommender (What is CORE?)

Author

Venue

Institution

Topic

About arXivLabs

arXivLabs: experimental projects with community collaborators

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)

Key points and analysis

Article intelligence

InvestorsAdvanced

Key points

  • TTA is cast as conditional quantile regression to estimate the shortest plausible arrival time
  • Trained on optical tracking data from all 64 matches of the PFF FC FIFA World Cup 2022 dataset
  • The MLP outperforms six physics-based player-motion baselines across evaluation metrics
  • Transferability is probed on basketball tracking data and a single-game NFL dataset

Highlights and analysis are generated automatically and may contain errors. Check the original source.