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EgoHSI3R: Online 4D Hand-Scene Interaction Reconstruction from Egocentric Video

Summary

EgoHSI3R is a unified feed-forward framework that reconstructs 4D hand-scene interactions online from egocentric monocular video, jointly estimating camera motion, dense scene geometry, world-space hands, and per-vertex contact. It achieves the lowest world-space hand joint error on ARCTIC among evaluated methods while offering faster inference than existing world-space hand reconstruction pipelines.

SourcearXiv Computer VisionAuthor: Mingzhi Pei, Zhangchen Ye, Ruoqu Chen, Liu Cao, Mengdi Xu
EgoHSI3R: Online 4D Hand-Scene Interaction Reconstruction from Egocentric Video
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[Submitted on 29 Oct 2026]

Title:EgoHSI3R: Online 4D Hand-Scene Interaction Reconstruction from Egocentric Video

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Abstract:Egocentric videos offer an abundant source of hand-scene interactions for embodied learning, which requires recovering hands, camera, and scene consistently in a shared 3D world. Existing methods focus on either camera-frame hands or world-space hand trajectories, without jointly recovering the scene pointmaps or interaction information. Building a complete reconstruction from such specialized predictions therefore typically requires per-sequence optimization. We propose EgoHSI3R, a unified feed-forward framework for online 4D hand-scene interaction reconstruction from egocentric monocular video. To jointly recover these components, it maintains a recurrent scene representation that accumulates geometric evidence over time and provides a shared world space and scale. We introduce hand-centric prompts that fuse pretrained hand priors and local scene context, while MANO vertex queries attend to scene features to predict dense per-vertex contact. These designs enable a single network to jointly estimate camera motion, dense scene geometry, world-space bilateral MANO hands, and per-vertex hand contact. Despite operating causally, EgoHSI3R achieves the lowest world-space hand joint error on ARCTIC among the evaluated methods, while offering faster inference than existing world-space hand reconstruction pipelines and competitive camera and scene reconstruction accuracy.

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Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2610.40832 [cs.CV]

(or arXiv:2610.40832v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2610.40832

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Mingzhi Pei [view email] [v1] Thu, 29 Oct 2026 18:14:06 UTC (4,384 KB)

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Key points

  • Unified feed-forward framework jointly recovers camera, scene, and hands without per-sequence optimization
  • Recurrent scene representation accumulates geometric evidence and provides a shared world space and scale
  • Hand-centric prompts and MANO vertex queries predict dense per-vertex contact
  • Lowest world-space hand joint error on ARCTIC with faster inference than existing pipelines

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