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Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction

Summary

Crowd4D is the first scene-aware 4D crowd reconstruction framework that jointly optimizes crowd and scene from monocular RGB video. It introduces Human-Scene Interaction Proxy (HSIP) to resolve scale and position alignment, and Crowd Structural Coherence Regularization (CSCR) for temporal stability under occlusions, outperforming existing methods in complex large-scale scenes.

SourcearXiv Computer VisionAuthor: Hongbo Kang, Tianyi Zhou, Qingyang Yang, Hongwei Wen, Jing Huang, Yu-Kun Lai, Kun Li
Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction
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[Submitted on 21 Jul 2026]

Title:Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction

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Abstract:Recovering scene-consistent 4D crowd motion from monocular video in large-scale scenes remains challenging due to severe depth ambiguity and complex scene geometry. Existing monocular crowd reconstruction methods typically rely on single-plane assumptions, leading to unreliable metric scale and spatial drift under complex terrain. We propose Crowd4D, the first scene-aware 4D crowd reconstruction framework that jointly optimizes the crowd and scene from a monocular RGB video in large-scale scenes. Crowd4D explicitly incorporates scene geometry and ensures consistency across image and scene spaces via a multi-stage optimization strategy. A key bottleneck of this task lies in accurate human-scene alignment, particularly in scale and position. However, human and scene reconstructions are typically decoupled. To address this, we introduce the Human-Scene Interaction Proxy, abbreviated as HSIP, as an intermediate representation derived from Scene Interaction Point Clouds and a Scene Interaction Surface, abbreviated as SIPC and SIS. These representations encode explicit scene-aware geometric priors and redefine the optimization space for large-scale monocular 4D crowd reconstruction. To further improve temporal stability under occlusions, we introduce Crowd Structural Coherence Regularization, abbreviated as CSCR, which leverages HSIP-based spatial priors to impose soft temporal consistency on pairwise relative displacements and directions within local crowd neighborhoods. Extensive experiments demonstrate that Crowd4D consistently outperforms existing state-of-the-art methods and enables robust monocular 4D crowd reconstruction in complex, large-scale real-world scenes.

Subjects:

Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2607.19517 [cs.CV]

(or arXiv:2607.19517v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2607.19517

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Hongbo Kang [view email] [v1] Tue, 21 Jul 2026 19:03:10 UTC (9,602 KB)

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Key points

  • First framework to jointly optimize crowd and scene in monocular 4D reconstruction, explicitly leveraging scene geometry.
  • Introduces Human-Scene Interaction Proxy (HSIP) as an intermediate representation for scale and position alignment.
  • Designs Crowd Structural Coherence Regularization (CSCR) to improve temporal stability under occlusions.
  • Outperforms state-of-the-art methods in complex large-scale real-world scenes.

Highlights and analysis are generated automatically and may contain errors. Check the original source.