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CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing

Summary

CreativityBench is a new benchmark for evaluating large language models' creative problem-solving ability through affordance-based tool use. It includes a large-scale affordance knowledge base (4K entities, 150K+ annotations) and 14K tasks. Evaluation of 10 state-of-the-art LLMs reveals that models can select plausible objects but fail to identify correct parts, affordances, and physical mechanisms, leading to significant performance drops. Model scaling saturates quickly, strong reasoning does not translate to creative affordance discovery, and Chain-of-Thought yields limited gains. Creative tool use remains a major challenge.

SourcearXiv AIAuthor: Cheng Qian, Hyeonjeong Ha, Jiayu Liu, Jeonghwan Kim, Jiateng Liu, Bingxuan Li, Aditi Tiwari, Dwip Dalal, Zhenhailong Wang, Xiusi Chen, Mahdi Namazifar, Yunzhu Li, Heng Ji
CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing
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[2605.02910] CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing

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Computer Science > Artificial Intelligence

arXiv:2605.02910 (cs)

[Submitted on 6 Apr 2026 (v1), last revised 6 May 2026 (this version, v2)]

Title:CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing

Authors:Cheng Qian, Hyeonjeong Ha, Jiayu Liu, Jeonghwan Kim, Jiateng Liu, Bingxuan Li, Aditi Tiwari, Dwip Dalal, Zhenhailong Wang, Xiusi Chen, Mahdi Namazifar, Yunzhu Li, Heng Ji

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Abstract:Recent advances in large language models have led to strong performance on reasoning and environment-interaction tasks, yet their ability for creative problem-solving remains underexplored. We study this capability through the lens of creative tool use, where a model repurposes available objects by reasoning about their affordances and attributes rather than relying on canonical usage. As a first step, we introduce CreativityBench, a benchmark for evaluating affordance-based creativity in LLMs. To this end, we build a large-scale affordance knowledge base (KB) with 4K entities and 150K+ affordance annotations, explicitly linking objects, parts, attributes, and actionable uses. Building on this KB, we generate 14K grounded tasks that require identifying non-obvious yet physically plausible solutions under constraints. Evaluations across 10 state-of-the-art LLMs, including closed and open-source models, show that models can often select a plausible object, but fail to identify the correct parts, their affordances, and the underlying physical mechanism needed to solve the task, leading to a significant drop in performance. Furthermore, improvements from model scaling quickly saturate, strong general reasoning does not reliably translate to creative affordance discovery, and common inference-time strategies such as Chain-of-Thought yield limited gains. These results suggest that creative tool use remains a major challenge for current models, and that CreativityBench provides a useful testbed for studying this missing dimension of intelligence, with potential implications for planning and reasoning modules in future agents.

Comments: 57 Pages, 14 Tables, 27 Figures

Subjects:

Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Machine Learning (cs.LG)

Cite as: arXiv:2605.02910 [cs.AI]

(or arXiv:2605.02910v2 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2605.02910

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arXiv-issued DOI via DataCite

Submission history

From: Cheng Qian [view email] [v1] Mon, 6 Apr 2026 16:33:23 UTC (32,366 KB)

[v2] Wed, 6 May 2026 05:10:39 UTC (32,368 KB)

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Key points

  • CreativityBench benchmarks LLMs' creative reasoning via affordance-based tool repurposing.
  • A large-scale affordance knowledge base with 4K entities and 150K+ annotations was built.
  • Models struggle to identify correct parts, affordances, and physical mechanisms.
  • Scaling and Chain-of-Thought provide limited improvements for creative affordance discovery.

Highlights and analysis are generated automatically and may contain errors. Check the original source.