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Cognitively Constrained Partners for Zero-Shot Coordination in Real-Time Partitioned Control

Summary

The paper proposes training teaming agents against cognitively constrained simulated partners whose diversity comes from human-grounded physiological constraints such as reaction delays and perceptual limits, rather than reward shaping or historical checkpoints. In a modified Lunar Lander environment, preliminary evidence suggests these partners behave more like real people, and agents trained against them match the strongest cross-play baselines while being the only ones whose performance is independent of how training partners were generated. The authors also describe a human-participant study designed to compare directly against cross-play.

SourcearXiv Machine LearningAuthor: Ash Simmons, George De Ath, Richard M. Everson
Cognitively Constrained Partners for Zero-Shot Coordination in Real-Time Partitioned Control
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[Submitted on 22 Oct 2026]

Title:Cognitively Constrained Partners for Zero-Shot Coordination in Real-Time Partitioned Control

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Abstract:Effective human-machine teaming requires agents that coordinate with unpredictable human partners. Reinforcement learning from live human feedback or large behavioural datasets is expensive, while purely simulated training overfits to artificial conventions and fails at Zero-Shot Coordination with real people. We propose a framework for training teaming agents against Cognitively Constrained Partners: simulated partners whose diversity emerges from procedural constraints grounded in human physiological literature, specifically reaction delays and perceptual limitations, rather than from reward shaping or historical training checkpoints. In a modified Lunar Lander environment, we report preliminary evidence that these partners play more like real people than unconstrained agents do, and that agents trained against them match the strongest cross-play baselines while being the only ones whose performance does not depend on how their training partners were generated. We also describe a human-participant study designed so that its rankings can be compared directly against cross-play, testing how well that standard evaluation predicts real human-agent teaming.

Comments: 30 pages, 6 figures, 5 tables. Accepted at the NeurIPS 2026 Workshop on Human-AI Coevolution: Measuring Human-Agent Teams in the Agentic Era

Subjects:

Machine Learning (cs.LG); Human-Computer Interaction (cs.HC)

Cite as: arXiv:2610.31726 [cs.LG]

(or arXiv:2610.31726v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.31726

arXiv-issued DOI via DataCite

Submission history

From: Ash Simmons [view email] [v1] Thu, 22 Oct 2026 13:53:38 UTC (482 KB)

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Key points

  • Partner diversity emerges from procedural constraints grounded in human physiology, notably reaction delays and perceptual limitations
  • In a modified Lunar Lander environment, these partners play more like real people than unconstrained agents
  • Agents trained against them match the strongest cross-play baselines and are uniquely insensitive to how training partners were generated
  • A human-participant study is designed so its rankings can be compared directly with cross-play results

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