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3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch

Summary

3D-GIMP presents a novel hybrid paradigm for high-fidelity object removal in 3D Gaussian Splatting. Instead of diffusing every view, it inpaints a single key reference view and propagates textures via a 3D-aware PatchMatch algorithm, avoiding multi-view inconsistencies and hallucination drift. Experiments show competitive inpainting quality with faster rendering and better view consistency.

SourcearXiv Computer VisionAuthor: Xuening Tian, Dieter Schmalstieg, Shohei Mori
3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch
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[Submitted on 22 Jul 2026]

Title:3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch

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Abstract:Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sharp details. Meanwhile, ``hallucination drift'' frequently introduces multi-view inconsistencies, leading to structural artifacts when rendering novel viewpoints. To address this problem, we present 3D-GIMP (3D Gaussian Inpainting Meets Patch Matching), a novel hybrid paradigm designed for high-fidelity object removal in 3D Gaussian Splatting. Instead of diffusing every view, 3D-GIMP performs a single generative inpainting on a key reference view, which serves as an appearance prior. We then introduce a 3D-aware PatchMatch algorithm to propagate these reference textures across all remaining views via correspondence matching, effectively bypassing the stochastic nature of frame-by-frame diffusion. By prioritizing reconstructive consistency over iterative generation, 3D-GIMP maintains high-frequency details across arbitrary resolutions while ensuring a mathematically consistent 3D reconstruction. Our experiments demonstrate that 3D-GIMP not only achieves competitive inpainting quality as previous methods using diffusion in multiple views, but also outperforms these methods in rendering speed and view consistency.

Comments: 15 pages

Subjects:

Computer Vision and Pattern Recognition (cs.CV); Graphics (cs.GR)

Cite as: arXiv:2607.20789 [cs.CV]

(or arXiv:2607.20789v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2607.20789

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Xuening Tian [view email] [v1] Wed, 22 Jul 2026 23:27:20 UTC (37,965 KB)

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Key points and analysis

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Key points

  • 3D-GIMP uses single inpainting on a key view plus PatchMatch propagation, bypassing costly iterative diffusion.
  • It addresses hallucination drift, ensuring multi-view consistency.
  • Achieves faster rendering and better view consistency than multiple-view diffusion methods.

Highlights and analysis are generated automatically and may contain errors. Check the original source.