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Flexible Language-Guided Representation Editing for Adaptive Robot Behavior

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arXiv:2610.28893v1 Announce Type: new Abstract: Trajectory demonstrations show robots how to behave but not why, leaving them to guess which features of the task actually matter. Incorrect guesses produce misaligned internal representations and lead to incorrect robot behaviors. Because task features are often semantically defined, we argue that natural language is better suited for specifying features rather than relying on demonstrations. Although existing representation editing methods have proposed using language to specify new features, only allowing additive edits produces feature sets that are often over-specified or too narrowly scoped, especially in sequential editing tasks. We propose the Flexible Feature Editing Pipeline (FLEX), which uses language models to iteratively refine…

SourcearXiv RoboticsAuthor: Audrey Lee, Nathaniel Dennler, Ilia Sucholutsky, Andreea Bobu
Flexible Language-Guided Representation Editing for Adaptive Robot Behavior
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[Submitted on 20 Oct 2026]

Title:Flexible Language-Guided Representation Editing for Adaptive Robot Behavior

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Abstract:Trajectory demonstrations show robots how to behave but not why, leaving them to guess which features of the task actually matter. Incorrect guesses produce misaligned internal representations and lead to incorrect robot behaviors. Because task features are often semantically defined, we argue that natural language is better suited for specifying features rather than relying on demonstrations. Although existing representation editing methods have proposed using language to specify new features, only allowing additive edits produces feature sets that are often over-specified or too narrowly scoped, especially in sequential editing tasks. We propose the Flexible Feature Editing Pipeline (FLEX), which uses language models to iteratively refine a robot's internal representation of task features from natural language corrections via three complementary operations: Add missing features, Generalize existing specific features, and Mask irrelevant features. We evaluate FLEX on 2D navigation scenarios, 7DoF Franka tabletop manipulation tasks, and a real-world study using naturalistic human language corrections and real-robot demonstrations. Comparisons against single-operation and unscaffolded baselines show that all three operations are necessary in interactive scenarios, and that FLEX achieves consistently higher normalized reward compared to other feature editing approaches while maintaining compact, transferable representations. Project available at this https URL

Comments: Accepted to the 10th Conference on Robot Learning (CoRL 2026), Austin, TX. 25 pages, 7 figures, 2 tables

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Robotics (cs.RO)

Cite as: arXiv:2610.28893 [cs.RO]

(or arXiv:2610.28893v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.28893

arXiv-issued DOI via DataCite (pending registration)

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From: Audrey Lee [view email] [v1] Tue, 20 Oct 2026 20:16:48 UTC (2,914 KB)

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  • AI generation is temporarily unavailable; this entry was preserved with deterministic fallback metadata.
  • arXiv:2610.28893v1 Announce Type: new Abstract: Trajectory demonstrations show robots how to behave but not why, leaving them to guess which features of the task actually matter.…

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