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待翻译:Mamba-based Selective State Space Modeling Improves the Accuracy-Complexity Tradeoff of SmolVLA Vision-Language-Action Experts

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21407v1 Announce Type: new Abstract: Vision-language-action (VLA) models face a crucial tradeoff between their task success rate and the policy-call frequency. Executing a single action per inference ($N=1$) enables accurate robot control but comes at the cost of huge compute time overheads, making real-time implementation infeasible. On the other hand, executing longer action horizons before replanning ($N\gg1$) reduces compute complexity, but inevitably degrades the system's success rate. In order to improve the VLA accuracy-complexity tradeoff, this paper investigates Mamba's selective state-space modeling as an alternative to causal self-attention within the action expert of the popular SmolVLA model, widely used as a reference model for its highly accurate yet low complexity nature. We evaluate both the Mamba- and Transformer-based experts on the widely-adopted LIBERO benchmark suites across three execution horizons $N\!\in\!\{1,25,50\}$, respectively corresponding to high, moderate and low compute complexities. Our results remarkably show that the advantage of the Mamba expert increases with the execution horizon, indicating significant success retention under long execution horizons $N = 50$ and $N = 25$. When $N = 50$ actions are executed before replanning (i.e., corresponding to feasible real-time deployment), the Mamba expert outperforms the Transformer baseline by $7.8\%$. In addition, when $N = 25$ actions are executed before replanning, our Mamba expert outperforms the Transformer baseline by $3.7\%$. Finally, under per-action replanning ($N=1$), our Mamba variant matches the Transformer-based mean success rate while significantly reducing the overall model parameter complexity by $24\%$ thanks to Mamba's compute-efficient nature.

arXiv Robotics模型 / 研究 / 政策站内正文
待翻译:Tolerance-Dependent Inspection Disagreement Between a Fixed CMM and a Portable Articulated-Arm CMM

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21404v1 Announce Type: new Abstract: Fixed coordinate measuring machines (CMMs) and portable articulated-arm CMMs are often assigned to the same inspection task, but their nominal accuracy specifications do not show whether a change of instrument will preserve the disposition of a part. The question is not simply how far the two results differ, but whether that difference crosses the tolerance boundary. We examined this issue with recorded measurements of cylindrical, cubic, and spherical features under nominal 20 {\deg}C and 30 {\deg}C conditions. Repeated records and two roughness profiles without sufficient acquisition information were removed, leaving six dimensional and four form profiles. For each dimensional feature, the distances of the two system means from nominal define the exact tolerance interval in which the systems receive opposite direct labels. The fixed-CMM stream was approximately 11.2 {\mu}m higher than the articulated-arm stream at both conditions. All four form profiles fell on opposite sides of the recorded 10 {\mu}m upper limit. The dimensional disagreement intervals also overlapped strongly; their mean widths were 6.573 {\mu}m at 20 {\deg}C and 4.995 {\mu}m at 30 {\deg}C. The results clarify why an average difference between instruments is not, by itself, a measure of substitution risk. The proposed tolerance map identifies the feature-tolerance combinations for which instrument choice can change the recorded inspection label and, therefore, where a controlled equivalence study and a task-specific uncertainty budget are needed before substitution.

arXiv Robotics研究 / 创业融资 / 机器人站内正文
待翻译:Selective Cross-View Consistency for World Action Models: Held-Out Viewpoint Robustness Without Test-Time Camera Information

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21402v1 Announce Type: new Abstract: World action models (WAMs) jointly denoise future video frames and robot actions, and the video prior is expected to generalize their control. Camera viewpoint change remains one of their hardest perturbation axes. We study a question specific to this model class: when training with same-state cross-view image pairs, on which output coordinates should a consistency loss be imposed? The WAM denoising target mixes view-covariant coordinates, namely the predicted future scene, with view-invariant coordinates, namely the action chunk, future proprioception, and value. We show that consistency applied to the covariant block is provably harmful, shrinking legitimate view-specific content to a fraction $1/(1+4\lambda)$ of its true value, and we verify this shrinkage law in controlled experiments. Selective cross-view consistency (SCVC) therefore constrains only the invariant block, requires no camera labels, extrinsics, depth, or view synthesis at training or test time, and leaves the deployment interface unchanged. We introduce a carve-and-hold-out evaluation protocol on the LIBERO-Plus camera track that separates a distribution-matched ceiling from genuine interpolation and extrapolation to held-out viewpoints, with a matched pair-trained control isolating the effect of the consistency term from pair exposure. On held-out orbital viewpoints beyond the training envelope, SCVC improves closed-loop success over the matched control by 12.2 points (95% CI [7.4, 17.0]; +15.5, CI [11.7, 19.4], under an independent second seed) -- an effect two further camera axes replicate -- while interpolation within the envelope shows no gain in either seed (-1.2 and -4.3 points) and in-distribution competence is preserved (-0.6, -0.2). We also report a cross-backbone audit showing that published camera-robustness numbers are confounded by wrist-camera pose stability.

arXiv Robotics研究 / 创业融资站内正文
待翻译:Active Interaction-Aware Model Predictive Path Integral via Ego-Conditioned Generative Predictions

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21400v1 Announce Type: new Abstract: Dense traffic is inherently interactive. The ego vehicle and surrounding agents continuously influence each other's reactions, making "what-if" reasoning essential for safe and efficient driving. To enable such an active interaction-aware behavior, we propose a planning framework that integrates an ego-conditioned generative autoregressive prediction model within Model Predictive Path Integral (MPPI) control. The generative prediction model outputs stochastic, multi-modal predictions of surrounding agents conditioned on each of the ego's considered future actions. A nested sampling scheme enables tractable evaluation of expected cost and collision risk under the induced distribution. This formulation allows the ego to actively probe how different candidate actions shape the interaction outcomes and to identify actions that reduce ambiguity in uncertain interactions. Closed-loop simulations demonstrate improved safety and efficiency compared to conventional predict-then-plan and passive interaction-aware approaches.

arXiv RoboticsAgent / 研究站内正文
待翻译:ODG-NoMaD: Overhead-Camera Direction-Guided NoMaD

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21395v1 Announce Type: new Abstract: NoMaD [31] is a learned vision-navigation policy that unifies goal-conditioned navigation and exploration in a single goal-masked diffusion policy. In an unseen environment, however - where neither a goal image nor a topological map is available - it can only explore undirectedly, wandering without global awareness. We present ODG-NoMaD, which gives NoMaD's exploration mode a global sense of where to proceed, without retraining the policy. An overhead depth camera is used once on deployment to build an occupancy map and plan a global path, which is segmented to yield a desired heading; a per-frame traversability map from the robot's onboard depth then refines this into a collision-free direction. The gradient of a cosine direction cost is injected into the final denoising steps, rotating sampled trajectories toward this direction while preserving the multimodality of exploration. In simulated office environments with and without random obstacles, ODG-NoMaD reduces the residual distance to the target by up to an order of magnitude over unguided exploration, outperforms the point-goal cost guidance of NaviDiffusor [37], and is the only configuration that remains collision-free on every trial.

arXiv Robotics模型 / 研究 / 政策站内正文
待翻译:On the Optimized Use of Non-Orthonormality Constraints for the Quasi-Static INS Alignment of Autonomous Underwater and Surface Vehicles

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21390v1 Announce Type: new Abstract: Inertial navigation systems are specialized navigation apparatuses that equip almost all autonomous underwater and surface vehicles. They require precise initial alignment, i.e., determination of their initial attitude, which is typically achieved: (a) in quasi-static conditions (whenever possible); and (b) in two stages: Coarse Alignment (CA), using methods like TRI-axis Attitude Determination (TRIAD), and Fine Alignment (FA), via Zero Velocity Update (ZVU)-based Extended Kalman Filtering (EKF). However, conventional methods suffer from slow convergence and limited bias estimability. In response, this paper introduces: (a) an optimized version of a recently proposed CA method, namely, TRIAD with Coarse Bias Estimation (TRIAD-CBE); and (b) a novel FA EKF observation model that incorporates Non-Orthonormality (NON) error constraints derived from TRIAD, directly linking these errors to the inertial sensor biases. As validated through extensive Monte Carlo (MC) simulations, as well as real-world experiments using two Inertial Measurement Units (IMUs) of different grades, our approaches substantially accelerate the convergence of misalignment and bias estimates (from minutes to seconds), while maintaining accuracy/precision comparable to traditional techniques.

arXiv Robotics研究 / 机器人站内正文
待翻译:Gimbal-Based Human Tracking for Companion Robots Using Continual Learning

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21388v1 Announce Type: new Abstract: Reliable and continuous human tracking is essential for natural human-robot interaction, particularly for companion robots. However, many existing approaches rely on wearable tags or fixed cameras with limited fields of view, which reduces system flexibility and often causes tracking failures when the target moves outside the sensing range. In this paper, we present a human tracking approach based on a gimbal-mounted camera integrated into a mobile robot. By actively controlling the gimbal mechanism, the camera can dynamically adjust its viewing direction to maintain the target within the field of view, even under substantial relative motion between the robot and the human. Furthermore, a continual learning strategy is applied to the person re-identification (ReID) task to adapt to changes in appearance and environmental conditions during long-term tracking. Experimental results demonstrate that the proposed system significantly improves the stability and continuity of human tracking, enables real-time re-identification, and provides responsive feedback for reliable tracking of human motion from walking to running. User studies further indicate that the proposed approach enhances user comfort by eliminating the need for wearable tags.

arXiv Robotics研究 / 机器人站内正文
待翻译:Multimodal-Language-Model-Driven Interaction and Companionship for Service Robots in Elderly-Care Facilities

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21387v1 Announce Type: new Abstract: Service robots are increasingly deployed in elderly-care facilities to alleviate caregiver workload and enhance the quality of daily care. However, most existing studies focus on isolated service functions and lack integrated capabilities for continuous companionship, natural interaction, and safety monitoring. In this paper, we present an intelligent companion robot system that unifies active visual human-following, real-time LLM-driven speech interaction for intent understanding and task execution, and VLM-based safety monitoring for fall detection and abnormal posture assessment. The perception layer ensures robust human tracking and uses an active gimbal to maintain the user in view during occlusions or abrupt movements. At the interaction layer, a Large Language Model interprets spoken requests and maps them to robot actions, enabling escorting and semantic navigation. Simultaneously, a VLM-based safety agent continuously analyzes visual observations to detect fall-related or abnormal postures and triggers emergency responses when necessary. Experimental results demonstrate the system's ability to reliably follow and interact with humans, while effectively detecting potential falls to ensure user safety.

arXiv RoboticsAgent / 模型 / 研究站内正文
待翻译:RoboShape: Information-Theoretic Point Cloud Representations for Privacy-Aware Robot Perception

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21380v1 Announce Type: new Abstract: With the increased adoption of robotic agents operating in human environments by scanning and sharing 3D representations (e.g., for fleet learning, cloud-based planning, or collaborative mapping), collected point clouds reveal not just the objects in a scene but also sensitive spatial context, such as room function or information that occupants never consented to disclose. Traditional point cloud encoders offer no principled control over this: either all is preserved, or none. Hence, we introduce RoboShape, an information theory guided compression head following the frozen {\tt Sonata} encoder. We project voxel-level embeddings using the Donsker-Varadhan formulation of mutual information (MI). Specifically, we maximize the MI between embeddings and object-level understanding while minimizing it for private attributes. RoboShape leads to 87.5\% smaller embeddings that retain 98.7\% of object classification utility while collapsing sensitive attribute predictions by 39.3\% across the three real-world indoor LiDAR datasets. Its privacy-preserving embeddings are cheaper to transmit over the network or to train a model for any downstream tasks. We release the RoboShape codebase to give the robotics community a practical, encoder-agnostic tool for building perception pipelines that are compact, privacy-aware, and deployment-ready.

arXiv RoboticsAgent / 模型 / 研究站内正文
待翻译:Text-Guided Visual Dependency Graph Learning with Cross-Modal Attention Priors

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21443v1 Announce Type: new Abstract: Estimating interpretable conditional-dependence structures from multimodal visual-linguistic features remains largely unexplored. We propose CM-GLasso (Cross-Modal Graphical Lasso), a framework that bridges vision-language representation learning and sparse Gaussian Graphical Models. CM-GLasso introduces three key components: (i) a text visualization strategy that renders class-attribute descriptions as images and processes them through the same SigLIP-2 vision encoder as natural images, yielding prototype-indexed patch-level attention footprints in a shared feature coordinate system; (ii) a cross-attention distillation mechanism that condenses high-dimensional patches into a small set of semantic graph nodes, whose attention-footprint similarities yield cross-modal structural priors for non-uniform L1 penalization; (iii) a joint ADMM formulation that estimates shared and class-specific precision components within a single convex objective, avoiding the need to first estimate and then decompose separate class-wise graphs. The learned sparse graph topologies directly support a parameter-free, precision-based classification rule and a lightweight topology-aware segmentation head. Extensive experiments on eight benchmarks demonstrate that CM-GLasso achieves competitive or superior performance compared with strong feature-based and task-specific baselines. Under the matched controlled protocol, it attains the highest average classification accuracy (91.97%) and the highest segmentation mIoU among the controlled baselines on VOC (74.75%) and ADE20K (64.01%), while also yielding explicit sparse conditional-dependence graphs with common-specific decomposition.

arXiv Computer Vision模型 / 研究站内正文
待翻译:WorldMind: Decoupled Game World Model for State-Aware NPC Behavior

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21439v1 Announce Type: new Abstract: Game world models have recently demonstrated promising capabilities in generating visually coherent and action-controllable gameplay videos. However, non-player character (NPC) behavior in existing models is either implicitly entangled with video generation or explicitly prescribed through external control signals. Consequently, a game world model has to jointly understand the state, plan the NPC's response and render its visual outcome, limiting its ability to produce responsive and state-aware NPC behavior. The challenge lies in the lack of an explicit interface for state-grounded decision-making. To this end, we introduce WorldMind, to our knowledge the first decoupled framework for state-aware NPC behavior in game world models. WorldMind separates interactive world modeling into four layers: an Understanding Layer that constructs a compact state from generated frames; a Decision Layer that reasons over the compact state to plan the NPC's next action; a Control Layer that translates the actions into temporally aligned conditions; and a Generation Layer that synthesizes their visual outcomes. By reconnecting layers in a closed interaction loop, WorldMind grounds NPC behavior in the evolving game state. We further introduce BOSS-140K, a dataset of gameplay videos paired with rich internal game states, together with an agent that automates the collection at scale. Experiments on BOSS-140K demonstrate reliable compact state reconstruction and mechanics-grounded planning, with WorldMind preferred over the baselines in approximately 70% of pairwise comparisons for its more tactically appropriate and coherent NPC behavior. Project page: https://teawhite.cn/worldmind_projectpage/

arXiv Computer VisionAgent / 研究站内正文
待翻译:DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21438v1 Announce Type: new Abstract: Text guided 3D scene editing provides an intuitive interface for modifying reconstructed environments, but remains difficult because natural language design requests are often semantically underspecified and must be grounded in cluttered 3D scenes. Existing methods typically formulate the task as one-shot conditional generation from a single prompt, failing to resolve ambiguous user intents or achieve precise spatial grounding. Consequently, they suffer from severe object localization drift, tracking failure under occlusions, and the notorious multi-view "sticker effect." To overcome these limitations, we present DesignAgent3D, an interactive multimodal agentic framework that reformulates 3D scene editing as a designer-like Plan-Perceive-Act paradigm. The agent first plans by interacting with the user to clarify underspecified design goals, then perceives by grounding the intended edit to specific objects or regions in the 3D scene, and finally acts by applying controlled visual modifications while preserving scene consistency. The edits are further integrated into the underlying 3D representation, supporting persistent and multi-view consistent novel-view rendering. Extensive experiments across both NeRF and 3D Gaussian Splatting backbones demonstrate that DesignAgent3D significantly outperforms state-of-the-art baselines, delivering superior semantic intent alignment, impeccable spatial localization accuracy, and high-fidelity multi-view consistency.

arXiv Computer Vision模型 / Agent / 研究站内正文
待翻译:Boosting Knowledge-based Visual Question Answering with Structured Context Reasoning

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21431v1 Announce Type: new Abstract: Knowledge-based Visual Question Answering aims to answer questions about an image by integrating external knowledge with visual and textual information. Recent approaches often rely on in-context learning to prompt Large Language Models (LLMs) with multimodal context in a zero-shot or few-shot manner. However, we observe that directly concatenating heterogeneous visual descriptions and retrieved knowledge into long, unstructured prompts often degrades reasoning performance, due to both excessive irrelevant context and the lack of explicit relational structure. In this paper, we propose an LLM-based Structured Context Reasoning (SCoRe) framework that infers both explicit and implicit relationships for prediction. SCoRe consists of three stages: Context Acquisition, which generates diverse visual notes and retrieves explicit knowledge via an efficient two-stage multimodal retrieval strategy; Context Selection, which filters relevant visual, explicit, and implicit knowledge using LLM-guided selection; and Context Compression, which performs Relational Logic Distillation (RLD) to transform raw text into explicit entity-relation triplets. These relational triplets serve as a concise and structured prompt for final answer prediction. Extensive experiments on the OK-VQA and A-OKVQA benchmarks demonstrate that SCoRe consistently outperforms state-of-the-art methods.

arXiv Computer Vision模型 / 研究 / 创业融资站内正文
待翻译:Measuring Gender Representation in Animated Films

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21429v1 Announce Type: new Abstract: Animated films--often developed with an audience of children in mind--are an important vector for enculturation, and empirical work that has examined the representation of gender at scale in these films has largely focused on counting the gender composition of the cast rather than deploying a more fine-grained instrument (such as assessing the visibility of those characters in overall screentime). In this work, we develop a computational pipeline for recognizing animated characters in these films, and use it to test several hypotheses about gender representation in a corpus of 224 popular animated movies. We find that while the overall representation of female characters in animated films largely tracks with those of live-action films (over the period 1980-2025), we see stark differences between the representation of human characters (much greater representation among women and girls) and non-humans (largely male). Contrary to past work on Disney, we do not see female characters declining in antagonist roles in animated films, and characters who are women and girls are much more likely to share scenes together than their live action contemporaneous counterparts.

arXiv Computer Vision研究站内正文
待翻译:Few-Shot Cross-Dataset Adaptation for Tuberculosis Detection Using DenseNet

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21427v1 Announce Type: new Abstract: Tuberculosis (TB) is one of the most common and dangerous bacterial ailments. Every year, it causes a large number of deaths worldwide. Although many deep learning models can detect tuberculosis from chest X-rays quite accurately, severe domain shift across datasets makes the task challenging. Different imaging protocols, patient demographics, and equipment across domains make the task of generalization difficult. In real-world settings, a model may perform well on one dataset but show a noticeable drop in performance when tested on another. In this work, we address this domain adaptation challenge through a few-shot scaling study. A controlled cross-dataset evaluation is presented in this paper using TBX11K as the source domain and the Mendeley TB dataset as the target domain. It is investigated how varying the number of target samples affects model performance under three training regimes: frozen backbone adaptation, full fine-tuning of a source-pretrained DenseNet121 model, and training from scratch. The results indicate that the model can perform well even with limited data and can achieve 98.36\% accuracy with just 75 labeled samples per class. The adaptation curves demonstrate how fine-tuning effectively mitigates domain shift. These findings establish full fine-tuning of pretrained models as a highly effective and practical strategy for mitigating domain shift in low-resource clinical deployment scenarios.

arXiv Computer Vision模型 / 研究 / 创业融资站内正文
待翻译:AI Visual Inspection for Garment Production

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21426v1 Announce Type: new Abstract: The garment manufacturing industry is under increasing pressure to improve product quality, reduce costs, and accelerate digital transformation toward Industry 4.0. One of the most challenging quality-control activities is sewing-line inspection, where defects such as broken stitches and skipped stitches are difficult to detect consistently through manual inspection. Human-based inspection is often affected by fatigue, subjective judgement, and inconsistent performance, resulting in defect leakage, rework, and reduced production efficiency. This study presents the development and validation of an Artificial Intelligence (AI)-based visual inspection system for garment sewing-line quality control. The system utilizes Convolutional Neural Networks (CNNs) to detect sewing defects and was initially trained using black fabric and black sewing thread samples. Experimental testing was conducted on black, red, dark green, light blue, silver, and fluorescent yellow fabrics. The results demonstrated successful detection of jump sewing-line defects on black, red, and dark green materials, while performance limitations were observed for broken sewing-line defects and fabrics with significantly different visual characteristics, including light blue, silver, and fluorescent yellow colours. These findings indicate that model accuracy is strongly influenced by the diversity of training data and the ability to generalize across different fabric and thread colours.

arXiv Computer Vision研究 / 机器人站内正文
待翻译:Aligning Human Sense: Calibrated Distributional Reward Learning for Video Generation

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21425v1 Announce Type: new Abstract: Video generation is central to AI-powered content creation. Aligning generated videos with human preferences is a key criterion for evaluating generation quality. Despite significant progress in visual quality, three key challenges remain. First, the reliability of reward signals is constrained by the quality of human preference data, which is often affected by subjective noise and bias. Second, standard scalar reward models collapse multi-aspect human preferences into a single value, leading to the loss of dynamic trade-offs across multiple preference dimensions. Third, in policy optimization, the widely adopted KL divergence imposes primarily local constraints and may fail to capture the global structure of human preferences. To address these challenges, we propose a unified preference-aware learning framework for video generation. First, we introduce elite-guided filtering to calibrate preference data and construct reliable supervision for reward model training. We then model video quality as a multidimensional reward distribution to capture the uncertainty inherent in human preferences, and use the Wasserstein distance to align the learned reward distribution with the empirical human preference distribution. Finally, we introduce Wasserstein-based distributional alignment into GRPO, guiding policy optimization to better match the global structure of human preferences over videos. Experiments on reward modeling and video generation demonstrate that our approach improves the reliability of reward signals and the perceptual consistency of generated videos. Our code is available at https://github.com/alignhs26/ahs.

arXiv Computer Vision研究 / 政策站内正文
待翻译:EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editing

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21424v1 Announce Type: new Abstract: Interactive video generation and editing are becoming increasingly important for creative design. In this report, we introduce EditStream: a unified framework for interactive video generation and editing. EditStream unifies multiple video creation and manipulation tasks within a single DiT-based model through flexible task-specific conditioning, and further transforms it into a fast, few-step autoregressive model for efficient streaming. It supports Text-to-Video, Image-to-Video, Video-to-Video, Editing Propagation, Reference-guided Video Editing, and Camera Pose Change, enabling flexible control over video generation, transformation, and editing within one system. To make the unified model practical for interactive use, we develop a two-stage distillation approach that combines Velocity Moment Matching (VMM) with autoregressive unrolling. VMM matches conditional velocity moments at student-reached intermediate states to preserve generation quality and motion, while unrolling exposes the student to its own autoregressive predictions to improve temporal stability. Together, they alleviate common challenges in few-step autoregressive video generation, including over-saturation, degraded motion, temporal instability, and complex training. EditStream provides a practical and scalable solution that bridges high-quality diffusion-based video models with interactive creative workflows.

arXiv Computer VisionAgent / 模型 / 研究站内正文
待翻译:Topology of a Smile: Persistent Homology in Dental Imaging

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21422v1 Announce Type: new Abstract: CBCT (Cone Beam Computed Tomography) scans provide detailed three-dimensional images, widely used in dentistry for diagnostic and treatment planning tasks. While invaluable, analyzing and documenting these scans is labor-intensive, prompting efforts to automate key steps like the classification and segmentation of anatomical structures to identify tooth types and associated pathologies. In this article, we propose an approach to automation that leverages persistent homology, a framework from topological data analysis that studies the shape of data by identifying features like connected components, holes, and voids across multiple scales. Persistent homology, together with a support vector machine, allows us to classify teeth in a CBCT scan and to perform diagnostics. Our method advances the state of the art, reaching average accuracy scores of 97.67% for tooth-labeling and 96.77% for diagnostic tasks, outperforming a CNN trained on the same data with accuracy of 70.27% and 86.67%, respectively.

arXiv Computer Vision研究站内正文
待翻译:CyrillicQA: The Influence of Phonetically Encoded Secret Language on LLM Performance

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21462v1 Announce Type: new Abstract: Due to the selection of their training data, large language models (LLMs) perform best on standard-language inputs from languages using the Latin alphabet with large speaker populations, while disadvantaging other language varieties. Nevertheless, they can also be a versatile tool for preserving precisely such endangered languages. But do they also possess the necessary creativity and capacity for abstraction to decode phonetically encoded language the same way humans do?

arXiv Computational Linguistics模型 / 研究站内正文
待翻译:Agentic Security: A Systematization of Tools, Failure Modes, and Design Laws for LLM-Driven Penetration Testing

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21423v1 Announce Type: new Abstract: Agentic security uses large-language-model (LLM) agents to plan, dispatch, and interpret security tools. As these systems move from demonstrations to deployed products, practitioners repeatedly encounter the same operational failures. We systematize these failures through a hands-on evaluation of ten widely used static, dynamic, cloud, orchestration, and AI red-teaming tools for unattended pipelines. We introduce a four-dimensional Integration Friction Index that separates one-time engineering cost from recurring organisational, legal, and maintenance cost. We then derive quantitative regularities that explain recurring failure modes. Modelling an agentic security system as stochastic LLM policies wrapped by a deterministic mediator, we show that long-lived sessions lose resident evidence with phase count, while short-lived sub-agents extend the usable horizon according to the compression ratio between raw evidence and its summary. We show that a two-stage verdict cascade multiplies scorer likelihood ratios, but provides little benefit when scorer errors correlate. We show that treating unevaluable outcomes as attack failures biases downstream measurements toward evasive and severe responses. We formulate planner-versus-worker model routing as a knapsack problem and derive a closed-form execution cap for heavy-tailed tools, eta* = alpha v/c. Finally, we show why scope and budget enforcement cannot be delegated to system prompts: prompts do not constrain what actually executes. Inspectra, our implemented platform, serves as a worked instantiation, with mechanisms labelled shipped, partial, or planned, including those that did not work.

arXiv Computational LinguisticsAgent / 模型 / 研究站内正文
待翻译:Mitigating Bias in Large Vision-Language Models via Counterfactual Ensemble Decoding

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21415v1 Announce Type: new Abstract: Large Vision-Language Models (LVLMs) have achieved remarkable performance across a wide range of tasks; however, they often inherit social biases from their training data, resulting in biased behavior when processing portraits from different social groups. Existing debiasing approaches typically compare token probabilities between the original and biased generations during decoding, but they are fundamentally limited by their reliance on a single, stereotyped viewpoint and fail to account for the diversity of social perspectives. Inspired by the social science principle that diversity fosters fairness, we propose Counterfactual Ensemble Decoding (CED), a novel framework that constructs multi-group counterfactual perspectives within the visual representation space and integrates them during decoding to promote equitable model behavior. CED first performs counterfactual steering in the visual space by identifying semantic directions associated with each social group and generating counterfactual representations along these directions, thereby offering diverse perspectives that disrupt stereotypical narratives. During decoding, CED locates the decoder layer exhibiting the greatest divergence among these perspectives and ensembles their token distributions using uncertainty-aware weights, prioritizing high-confidence tokens from different groups to yield a more balanced probability distribution that guides fairer generation. Extensive experiments on three social bias evaluation benchmarks demonstrate that \tool achieves substantial improvements over leading baselines, reducing bias by up to 47.97% across scenarios involving occupations, descriptors, and persona traits. Moreover, CED also preserves the core capabilities of the original model with minimal degradation.

arXiv Computational Linguistics模型 / 研究 / 创业融资站内正文
待翻译:A Social Media Analysis of Discourse on the Israel--Palestine Conflict on Telegram

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21385v1 Announce Type: new Abstract: Social media has become a central arena in which armed conflicts are contested, yet the pro-Israel and pro-Palestine communities on Telegram, whose broadcast architecture yields an unusually direct record of deliberate political communication, have not been systematically compared at scale. This study presents a multi-method computational analysis of 87,617 messages from sixteen Telegram channels, eight pro-Israel and eight pro-Palestine, spanning May 2021 to June 2026 and covering multiple conflict escalations. It combines sentiment analysis, three stance detection methods drawn from distinct paradigms (keyword matching, zero-shot DeBERTa via natural language inference, and a fine-tuned BERTweet model), and a framing analysis, all evaluated against 736 manually annotated messages. The fine-tuned model performed best (72.1% accuracy, 0.721 macro F1 under 5-fold cross-validation), outperforming both label-free baselines by 8 to 11 points; the baselines stalled in the low-to-mid 60s, indicating a hard ceiling for stance detection not adapted to in-domain language. The central finding emerges only when sentiment, stance, and framing are read together: the two communities deploy the same death- and victim-related vocabulary in opposite emotional registers, pro-Israel channels predominantly neutral and report-style, pro-Palestine channels markedly more negative, consistent with writing from the distinct discourse positions of acting party and affected party.

arXiv Computational Linguistics模型 / 研究站内正文
待翻译:Beyond Two Bytes per Letter: Tokenization Overhead in Cyrillic AI Systems

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21384v1 Announce Type: new Abstract: Modern multilingual tokenizers often fragment Ukrainian and other underrepresented Cyrillic-script languages more heavily than English, creating disparities in cost and context capacity. We quantify this overhead across nine production tokenizers and five languages with standardized Cyrillic and Latin representations, covering 8.37 million word forms. On a corpus benchmark, Ukrainian shows 68-121% token overhead on modern tokenizers and 220% on the older cl100k, measured through full-text fertility on the BrUK and Brown corpora. Overhead is negatively associated with Cyrillic vocabulary allocation in the subset with independently verified English baselines, although the association is not statistically significant (Spearman rho = -0.536, p = 0.215, n = 7). We evaluate two mitigation strategies. LLMLingua-2 reduces Ukrainian input length by 47-49% on an e-commerce RAG benchmark of 1,536 products and 145 queries, with no compression-induced value losses among 80 retrievable cases. A balanced byte-level BPE tokenizer trained with a 200K vocabulary cap, converging at 158,184 actual entries, reduces the held-out UK/EN ratio from 2.22x to 1.30x. Romanization increases Ukrainian token counts by 2-19% on most tokenizers. Across the five languages, tokenization efficiency favors the script more prevalent in web data. These findings indicate that training data allocation contributes to Cyrillic tokenization overhead and that mitigation is possible at both inference and tokenizer-design stages.

arXiv Computational Linguistics模型 / 研究站内正文
待翻译:Agentic Scaffolding Amplifies Sycophantic Behavior in Large Language Models

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21377v1 Announce Type: new Abstract: Sycophancy in large language models, the tendency to prioritize user agreement over truthful responses, has been documented extensively but studied primarily in single-turn settings. This paper investigates a critical question: does subjecting LLMs to greater interaction scaffolding make sycophancy better or worse? Across 4,800 veracity judgments (200 statements $\times$ 6 models $\times$ 4 conditions), we find that the interaction scaffolding characteristic of agentic systems (feedback loops, reconsideration checkpoints, and iterative refinement) systematically amplifies sycophantic behavior. Multi-turn interaction, user pressure, and iterative self-refinement each provide additional opportunities for models to drift toward agreement, and this drift coincides with a mean accuracy drop of $-6.3$ percentage points, establishing the capitulation as harmful rather than corrective. More capable models show larger amplification effects, a troubling inversion of expectations. We introduce the concept of agentic sycophancy amplification (ASA) and two novel metrics: capitulation rate and sycophantic capitulation rate. Our results indicate that as AI systems acquire greater autonomy, sycophancy becomes compounding rather than merely persistent. Systems designed with human oversight loops may inadvertently create the conditions for this drift.

arXiv Computational LinguisticsAgent / 模型 / 研究站内正文
待翻译:On the Role of Citations in Preference Data

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21376v1 Announce Type: new Abstract: Many NLP tasks require systems to provide attribution in their outputs--i.e. citations to grounding sources. Attribution serves as a bulwark against model hallucination and as a means for users to verify the credibility of model outputs. Yet, it is unclear how humans and LLMs evaluate citations when comparing outputs, a process central to reward modeling and modern LLM post-training. This paper studies the role of citations in the preferences of human judges and four open-source LLMs within the context of scientific question answering, leveraging mixed effects models to investigate the influence of citations on pairwise judgments. Among our key findings are (1) that humans prefer more diverse citations but fewer overall, and (2) that LLMs show some citation-related preferences compared to humans, despite lacking access to the sources, but these preferences depend on the data and specific models. We further discuss the implications of our findings for preference data collection.

arXiv Computational Linguistics模型 / 研究站内正文
待翻译:Wazobia Eval: A Benchmark for Nigerian Pidgin Emotion Understanding, Sarcasm Detection, and Cultural Reasoning

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21369v1 Announce Type: new Abstract: Nigerian Pidgin is one of Africa's most widely spoken languages, yet remains severely underrepresented in language model evaluation. Existing benchmarks primarily focus on translation, transcription, or generic sentiment analysis, leaving critical aspects of culturally grounded language understanding unmeasured. We introduce Wazobia Eval, a benchmark for evaluating Nigerian Pidgin emotion understanding, sarcasm detection, and cultural reasoning. The benchmark is built on a manually annotated dataset containing over 550 examples and a 16-category emotion taxonomy designed to capture culturally specific emotional registers that are not represented in conventional sentiment frameworks. Wazobia Eval provides standardized evaluation protocols and benchmark tasks for assessing model performance on nuanced Nigerian language understanding. We present the benchmark design, annotation methodology, taxonomy development process, and preliminary pilot evaluation results. Our goal is to provide foundational evaluation infrastructure for Nigerian language AI and establish a reproducible benchmark for future research. The dataset is publicly available at https://huggingface.co/WAZOBIALABS.

arXiv Computational Linguistics模型 / 研究 / 创业融资站内正文
待翻译:KSE-Web: An Analysis of Hybrid Retrieval and LLM-Assisted Query Expansion for Low-Resource Khmer Semantic Search

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21365v1 Announce Type: new Abstract: As a low-resource language, Khmer presents several retrieval challenges, including limited annotated data, ambiguous word boundaries, weak support in multilingual embedding models, and frequent mixed Khmer-English usage. This paper presents KSE-Web, an analysis of hybrid retrieval and LLM-assisted query expansion for Khmer semantic search. We construct the dataset from approximately 17K candidate Khmer titles and retain 3K cleaned full-text Khmer documents after filtering, normalization, deduplication, and document-length control. The dataset includes 300 manually reviewed user-style Khmer search queries and silver relevance labels with partial human verification. We evaluate character n-gram BM25, multilingual dense retrieval, hybrid BM25+dense retrieval, and LLM-assisted query expansion using Qwen2.5 models. Experimental results show that BM25 achieves the strongest overall performance, reaching 0.943 Recall and 0.876 nDCG. Hybrid BM25+dense retrieval performs comparably, achieving 0.929 Recall and 0.871 nDCG, while dense retrieval alone performs lower. LLM-assisted query expansion does not outperform non-expanded retrieval; however, Qwen2.5-3B produces substantially stronger expanded-query results than Qwen2.5-0.5B, suggesting that LLM size and expansion quality matter for low-resource Khmer retrieval. Our analysis further shows that direct LLM expansion can introduce topic drift, generic terms, and noisy reformulations, while simple filtering may remove useful semantic cues. These findings highlight both the potential and limitations of LLM-assisted retrieval for Khmer semantic search and provide a foundation for future Khmer retrieval datasets with stronger human-verified annotations and Khmer-aware retrieval models. The dataset and documentation will be made available at github.com/back-kh/KhmerSemantic-Search.

arXiv Computational Linguistics模型 / 研究站内正文
待翻译:Distinguishing Revision and Delayed Elaboration in Incremental Narrative Interpretation

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21364v1 Announce Type: new Abstract: Both human and AI systems that process narrative or long-form content operate incrementally: input is received over time, and internal representations must be updated accordingly. Incremental interpretation, therefore, depends not only on what is represented but also on how the representational state evolves under new evidence. We distinguish two structurally different update operators that arise in narrative interpretation: revision-driven update and delayed elaboration. Revision-driven updates retract or replace previously committed structure in response to a contradiction and are therefore non-monotonic. Delayed elaboration, by contrast, refines initially underspecified elements through constraint addition without retracting prior commitments, yielding monotonic extension of the interpretive state. Although both operators may alter how earlier material is understood, they impose fundamentally different structural requirements on state transitions. Using visual narratives as a diagnostic domain, we demonstrate how a structured narrative representation can explicitly separate committed from underspecified content and support both update operators during incremental construction. Through a worked example, we show how delayed elaboration enables monotonic refinement of interpretive state, while revision requires non-monotonic correction. We discuss the broader relevance of this structural distinction for incremental reasoning and hybrid symbolic-neural systems.

arXiv Computational Linguistics研究站内正文
待翻译:Hate Speech Classification In Roman Urdu: A Comparative Study On Parameter Efficient Fine-Tuning And Prompt Engineering

AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2608.21408v1 Announce Type: new Abstract: Due to the widespread accessibility of the internet and social media, toxic and hateful con-tent has grown exponentially, causing significant distress and negative societal impacts. Ro-man Urdu, a low-resource language used in Pakistan and among Urdu-speaking communities worldwide, presents additional challenges because of its informal grammar, inconsistent sen-tence structures, and multiple variations in word spellings. This research aims to identify the most effective techniques for hate speech classification in such low-resource settings with limited data. To address this, the study investigates and compares the latest approaches, in-cluding prompt tuning, parameter-efficient fine-tuning (PEFT) using LoRA, and prompt en-gineering, under various experimental configurations. To achieve this objective, four exper-iments were designed. The first experiment involved direct inferencing with LLMs without any fine-tuning, to evaluate how well these models understand Roman Urdu in a zero-shot setting, especially given limited data. The second experiment utilized parameter-efficient fine-tuning (PEFT) with LoRA, which updates only a small subset of parameters, thereby reducing computational cost. The third experiment explored prompt tuning with both mixed and manually crafted prompts, using very small sets of training examples relative to the entire dataset, making it computationally efficient as well. Finally, the fourth experiment applied prompt engineering through zero-shot and few-shot learning, relying solely on care-fully designed instruction prompts for classification without further training.

arXiv AI模型 / 研究站内正文