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VLAff: Vision-Language-Affordance Model for Unified Actionable Affordances

arXiv:2608.05215v1 Announce Type: new Abstract: Learning manipulation skills from human videos is promising for scalable robot learning. However, the embodiment mismatch between humans and robots makes this challenging. One promising solution is to learn object-centric actionable affordances that are embodiment-agnostic. In this work, we propose a framework that leverages egocentric human videos with state-of-the-art 3D Structure-from-Motion and hand mesh reconstruction to extract actionable affordances such as visual, grasp, and trajectory affordances that explicitly encode where to interact, how to grasp, and how to move. We construct EgoAffordance, a large-scale dataset comprising 204K episodes with 5.6M visual affordances and 11.6M grasp and trajectory affordances. Building on this, we introduce VLAff, a large vision-language model-based unified foundation model that learns cross-modal correlations across all actionable affordances. Given a visual observation and instruction, VLAff generates visual affordance heatmaps, grasp poses, and trajectories, which are then converted into directly executable actions by utilizing 3D scene information. Through extensive experiments, we demonstrate that VLAff not only achieves state-of-the-art performance on visual affordance prediction, but can also be effectively applied to real robot applications such as zero-shot manipulation and affordance-guided robot learning.

SourcearXiv RoboticsAuthor: Jihoon Oh, Kento Kawaharazuka, Kei Okada

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[Submitted on 5 Aug 2026]

Title:VLAff: Vision-Language-Affordance Model for Unified Actionable Affordances

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Abstract:Learning manipulation skills from human videos is promising for scalable robot learning. However, the embodiment mismatch between humans and robots makes this challenging. One promising solution is to learn object-centric actionable affordances that are embodiment-agnostic. In this work, we propose a framework that leverages egocentric human videos with state-of-the-art 3D Structure-from-Motion and hand mesh reconstruction to extract actionable affordances such as visual, grasp, and trajectory affordances that explicitly encode where to interact, how to grasp, and how to move. We construct EgoAffordance, a large-scale dataset comprising 204K episodes with 5.6M visual affordances and 11.6M grasp and trajectory affordances. Building on this, we introduce VLAff, a large vision-language model-based unified foundation model that learns cross-modal correlations across all actionable affordances. Given a visual observation and instruction, VLAff generates visual affordance heatmaps, grasp poses, and trajectories, which are then converted into directly executable actions by utilizing 3D scene information. Through extensive experiments, we demonstrate that VLAff not only achieves state-of-the-art performance on visual affordance prediction, but can also be effectively applied to real robot applications such as zero-shot manipulation and affordance-guided robot learning.

Comments: 8 pages, 5 figures. Accepted to IEEE/RSJ IROS 2026. Project page: this https URL

Subjects:

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2608.05215 [cs.RO]

(or arXiv:2608.05215v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2608.05215

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Jihoon Oh [view email] [v1] Wed, 5 Aug 2026 10:15:55 UTC (4,966 KB)

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