Skip to content
AI News HubLIVE
Original source1 min read

Velox: Learning Representations of 4D Geometry and Appearance

Summary

Velox is a framework for learning latent representations of 4D objects from unstructured dynamic point clouds. It compresses spatiotemporal color point clouds into dynamic shape tokens, supervised by a 4D surface decoder for geometry and a Gaussian decoder for appearance. Strong performance is demonstrated on video-to-4D generation, 3D tracking, and cloth simulation.

Velox: Learning Representations of 4D Geometry and Appearance
Report an error

The correction channel is not available yet. You can copy the article reference below for later.

Correction instructions
Read article

content type paperpublished May 2026

Velox: Learning Representations of 4D Geometry and Appearance

AuthorsAnagh Malik†, Dorian Chan, Xiaoming Zhao, David B. Lindell†, Oncel Tuzel, Jen-Hao Rick Chang

View publication

We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic shape tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks — video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation — and observe strong performances in all settings.

† University of Toronto

DeepPRO: Deep Partial Point Cloud Registration of Objects

October 8, 2021research area Computer Vision, research area Methods and Algorithmsconference ICCV

We consider the problem of online and real-time registration of partial point clouds obtained from an unseen real-world rigid object without knowing its 3D model. The point cloud is partial as it is obtained by a depth sensor capturing only the visible part of the object from a certain viewpoint. It introduces two main challenges: 1) two partial point clouds do not fully overlap and 2) keypoints tend to be less reliable when the visible part of…

Read more

VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection

November 13, 2017research area Computer Vision

Accurate detection of objects in 3D point clouds is a central problem in many applications, such as autonomous navigation, housekeeping robots, and augmented/virtual reality. To interface a highly sparse LiDAR point cloud with a region proposal network (RPN), most existing efforts have focused on hand-crafted feature representations, for example, a bird’s eye view projection. In this work, we remove the need of manual feature engineering for 3D…

Read more

Key points and analysis

Article intelligence

EngineersAdvanced

Key points

  • Velox learns compressed 4D representations from unstructured dynamic point clouds.
  • Uses dynamic shape tokens with a 4D surface decoder for geometry and a Gaussian decoder for appearance.
  • Achieves strong results on video-to-4D generation, 3D tracking, and cloth simulation.

Highlights and analysis are generated automatically and may contain errors. Check the original source.