Skip to content
AI News HubLIVE
Source content · Analysis pending1 min read

Tree Appreciator

Summary

Tool: Tree Appreciator Another game experiment with Claude. This one used the default Claude iPhone app (chat mode, not Claude Code mode) where I prompted Claude Opus 5.5 Max with: Build a three js game called "Tree appreciator" - it shows you two algorithmically generated trees and the game mechanics is about appreciating the differences between them. Think hard about how to make sure it is both fun and beautiful. Somewhat embarrassingly given my recent talk, I've found that telling Opus 5.5 "make sure it is fun" works uncomfortably well. In this case Claude crunched for 3 hours and 7 minutes before retuning a cosy little spot-the-difference game with music and animation and achievements that's quite compelling to play. Tags: game-design, javascript, ai, generative-ai, llms, claude, vibe…

Tree Appreciator
Report an error

The correction channel is not available yet. You can copy the article reference below for later.

Correction instructions
Read article

Tool: Tree Appreciator

Simon Willison’s Weblog

Newsletter

14th October 2026

Tool

Tree Appreciator

Another game experiment with Claude. This one used the default Claude iPhone app (chat mode, not Claude Code mode) where I prompted Claude Opus 5.5 Max with:

Build a three js game called "Tree appreciator" - it shows you two algorithmically generated trees and the game mechanics is about appreciating the differences between them. Think hard about how to make sure it is both fun and beautiful.

Somewhat embarrassingly given my recent talk, I've found that telling Opus 5.5 "make sure it is fun" works uncomfortably well. In this case Claude crunched for 3 hours and 7 minutes before retuning a cosy little spot-the-difference game with music and animation and achievements that's quite compelling to play.

Recent articles

Hello Python 3.15, goodbye 3.10, and now I can use 3.11 - 12th October 2026

A new feature for my blog, built using my voice - 9th October 2026

Claude Haiku 5.5 - 7th October 2026

We're going to need default hard budget caps on pretty much everything - 3rd October 2026

This is a beat by Simon Willison, posted on 14th October 2026.

game-design 24

javascript 767

ai 2,281

generative-ai 2,023

llms 1,989

claude 318

vibe-coding 101

three-js 5

Monthly briefing

Sponsor me for $10/month and get a curated email digest of the month's most important LLM developments.

Pay me to send you less!

Sponsor & subscribe

Disclosures

Colophon

©

2002

2003

2004

2005

2006

2007

2008

2009

2010

2011

2012

2013

2014

2015

2016

2017

2018

2019

2020

2021

2022

2023

2024

2025

2026

Key points and analysis

Article intelligence

EngineersBeginner

Key points

  • AI generation is temporarily unavailable; this entry was preserved with deterministic fallback metadata.
  • Tool: Tree Appreciator Another game experiment with Claude. This one used the default Cla…

Highlights and analysis are generated automatically and may contain errors. Check the original source.