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SCION: Scene Composition with Instanced Neural Primitives

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arXiv:2610.02322v1 Announce Type: new Abstract: Real-world scenes are compositional: bricks, blades of grass, pebbles, and tree leaves recur across human-built and natural environments. Existing neural scene representations model these elements independently. Most 3D Gaussian Splatting and follow-up abstraction and compression methods treat each element as unique, fitting millions of independent Gaussians per scene. Prior methods like Splat and Replace fit template objects, but they require mostly manual selection of repeated elements. As a result, these representations store redundant parameters and provide weak manipulation handles for downstream tasks. We introduce SCION, a hier- archical compositional scene representation that replaces independent Gaussians with a compact vocabulary o…

SourcearXiv Computer VisionAuthor: William Koch, Amogh Joshi, Cyrus Vachha, Cheng Zheng, Felix Heide
SCION: Scene Composition with Instanced Neural Primitives
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[Submitted on 1 Oct 2026]

Title:SCION: Scene Composition with Instanced Neural Primitives

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Abstract:Real-world scenes are compositional: bricks, blades of grass, pebbles, and tree leaves recur across human-built and natural environments. Existing neural scene representations model these elements independently. Most 3D Gaussian Splatting and follow-up abstraction and compression methods treat each element as unique, fitting millions of independent Gaussians per scene. Prior methods like Splat and Replace fit template objects, but they require mostly manual selection of repeated elements. As a result, these representations store redundant parameters and provide weak manipulation handles for downstream tasks. We introduce SCION, a hier- archical compositional scene representation that replaces independent Gaussians with a compact vocabulary of reusable primitives and lightweight world-space instances that place transformed copies throughout the scene. We fit this represen- tation to multi-view captures via a joint optimization over discrete and continuous scene parameters, combining two-level densification over splats and instances with an adversarial loss that preserves detail across shared primitives. The recovered structure yields a compact, controllable representation while maintaining high quality even at 1.2 MB. SCION achieves rate-distortion favorable to existing Gaussian compression methods, and it enables instance-level scene editing and animation without retraining. Our results show that neural scene representations need not memorize scenes as independent primitives; they can discover reusable parts. Project webpage: this https URL

Comments: Accepted to NeurIPS 2026

Subjects:

Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2610.02322 [cs.CV]

(or arXiv:2610.02322v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2610.02322

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: William Koch [view email] [v1] Thu, 1 Oct 2026 18:00:06 UTC (3,958 KB)

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  • AI generation is temporarily unavailable; this entry was preserved with deterministic fallback metadata.
  • arXiv:2610.02322v1 Announce Type: new Abstract: Real-world scenes are compositional: bricks, blades of grass, pebbles, and tree leaves recur across human-built and natural environ…

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