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SCAR: Self-Supervised Continuous Action Representation Learning

SCAR proposes a self-supervised framework that learns unified action representations across embodiments from visual transitions using joint inverse-forward dynamics. It leverages a pretrained generative backbone, an inverse dynamics model, and a forward dynamics model, with Gaussian prior regularization and adversarial invariance to enhance transferability. Experiments show that this action representation outperforms embodiment-specific raw actions, enabling better cross-embodiment low-data adaptation and cross-task transfer.

SourcearXiv RoboticsAuthor: Hongjia Liu, Fan Feng, Minghao Fu, Xinyue Wang, Haofei Lu, Biwei Huang

[2605.16412] SCAR: Self-Supervised Continuous Action Representation Learning

[Submitted on 13 May 2026]

Title:SCAR: Self-Supervised Continuous Action Representation Learning

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Abstract:Despite the central role of action in embodied intelligence, learning transferable action representations from visual transitions remains a fundamental challenge, particularly when world models must generalize across embodiments under limited data. We argue that action is not merely an auxiliary conditioning signal, but a distinct representational factor that decouples the controllable change from embodiment-specific actuation. In this work, we propose SCAR, a joint inverse-forward dynamics framework for learning unified action representations across embodiments from visual transitions. Built on a pretrained generative backbone, SCAR uses an inverse dynamics model (IDM) to infer latent actions from latent observation pairs and a forward dynamics model (FDM) to predict future dynamics conditioned on them. To make the latent space transferable rather than a generic visual bottleneck, we regularize the latent action posterior toward a standard Gaussian prior to limit arbitrary visual encoding, and introduce adversarial invariance to suppress embodiment- and environment-specific nuisance factors. Experiments on the Procgen and Robotwin dataset show that the learned unified latent action representation serves as a stronger conditioning interface for world modeling than embodiment-specific raw actions, yielding improved cross-embodiment low-data adaptation and cross-task transfer. Taken together, these results suggest that action can be learned as a shared representation of controllable change across embodiments, providing an interface for more transferable and generalizable world models.

Subjects:

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2605.16412 [cs.RO]

(or arXiv:2605.16412v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2605.16412

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Hongjia Liu [view email] [v1] Wed, 13 May 2026 16:23:11 UTC (22,327 KB)

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