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待翻译:RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay

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AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2610.20811v1 Announce Type: new Abstract: Generative gameplay requires more than immediate responses to player actions.Actions should have persistent consequences, while the generated world should act according to its own state and rules, shaping the player's situation and subsequent choices. Video generation captures local dynamics, but limited history, partially observed game state, and the need for contextual behavior decisions make such interactions difficult to sustain through audiovisual prediction alone. We introduce \rig (Reciprocally Interactive Generation), a framework for reciprocal interaction in generative gameplay. \rig combines persistent state and configurable rules, contextual interaction reasoning, and action-conditioned audiovisual gene…

来源arXiv Computer Vision作者: Mengfei Li, Yi Zhang, Xingtong Ge, Lunjie Zhu, Fangyu Lin, Peng Li, Guanglu Song, Yu Liu, Wei Xue, Wenhan Luo, Yike Guo
待翻译:RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay
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[Submitted on 14 Oct 2026] Title:RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay View a PDF of the paper titled RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay, by Mengfei Li and 10 other authors View PDF HTML (experimental) Abstract:Generative gameplay requires more than immediate responses to player this http URL should have persistent consequences, while the generated world should act according to its own state and rules, shaping the player's situation and subsequent choices. Video generation captures local dynamics, but limited history, partially observed game state, and the need for contextual behavior decisions make such interactions difficult to sustain through audiovisual prediction alone. We introduce \rig (Reciprocally Interactive Generation), a framework for reciprocal interaction in generative gameplay. \rig combines persistent state and configurable rules, contextual interaction reasoning, and action-conditioned audiovisual generation. Together, these components make interaction consequences and actor behavior jointly determine generated content while maintaining consistency between game state and visible outcomes. We construct a Xonotic gameplay dataset to train an audiovisual generator for learning dynamics and interactions. Further post-training enables \rigarena, an interactive generative first-person shooter (FPS) prototype. Experiments demonstrate more reliable combat outcomes and reciprocal interaction between the player and the generated world. Project page: this https URL. Subjects: Computer Vision and Pattern Recognition (cs.CV) Cite as: arXiv:2610.20811 [cs.CV] (or arXiv:2610.20811v1 [cs.CV] for this version) https://doi.org/10.48550/arXiv.2610.20811 arXiv-issued DOI via DataCite (pending registration) Submission history From: Mengfei Li [view email] [v1] Wed, 14 Oct 2026 18:57:47 UTC (40,483 KB) Full-text links: Access Paper: View a PDF of the paper titled RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay, by Mengfei Li and 10 other authors View PDF HTML (experimental) TeX Source view license Additional Features Audio Summary Current browse context: cs.CV new | recent | 2026-10 Change to browse by: cs References & Citations NASA ADS Google Scholar Semantic Scholar Loading... Data provided by: Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Code, Data and Media Associated with this Article alphaXiv Toggle alphaXiv (What is alphaXiv?) Links to Code Toggle CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub Toggle DagsHub (What is DagsHub?) GotitPub Toggle Gotit.pub (What is GotitPub?) Huggingface Toggle Hugging Face (What is Huggingface?) ScienceCast Toggle ScienceCast (What is ScienceCast?) Demos Demos Replicate Toggle Replicate (What is Replicate?) Spaces Toggle Hugging Face Spaces (What is Spaces?) Spaces Toggle TXYZ.AI (What is TXYZ.AI?) Related Papers Recommenders and Search Tools Link to Influence Flower Influence Flower (What are Influence Flowers?) Core recommender toggle CORE Recommender (What is CORE?) Author Venue Institution Topic About arXivLabs arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs. Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)

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  • AI 服务暂时不可用,系统已先保留来源内容与降级元数据。
  • arXiv:2610.20811v1 Announce Type: new Abstract: Generative gameplay requires more than immediate responses to player actions.Actions should have persistent consequences, while the…

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