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Racing in Volume with Flow Ensembles

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arXiv:2609.16310v1 Announce Type: new Abstract: Streaming 4D reconstruction has been demonstrated only indoors, on dense camera rigs surrounding subjects that move at human pace. Outdoor 4D reconstruction exists but relies either on cameras mounted on the moving vehicle itself, or on limited-coverage arrays observing quasi-static subjects offline. The case that actually matters for spectators is a fast-moving subject, watched from a sparse ring of allocentric cameras, streaming. No method targets this, and no benchmark exists to evaluate one. To this end, we introduce FastFlowGS, a streaming 4D Gaussian Splatting method for reconstructing fast-moving subjects from a small set of fixed external cameras, and Monaco4D, a photorealistic Unreal Engine 5 benchmark for high-speed outdoor reconst…

SourcearXiv Computer VisionAuthor: Saswat Subhajyoti Mallick, Riu Cherdchusakulchai, Marc Ruiz Olle, Albert Mosella-Montoro, Jose Ribeiro-Gomes, Francisco Vicente Carrasco, Fernando De la Torre
Racing in Volume with Flow Ensembles
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[Submitted on 14 Sep 2026]

Title:Racing in Volume with Flow Ensembles

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Abstract:Streaming 4D reconstruction has been demonstrated only indoors, on dense camera rigs surrounding subjects that move at human pace. Outdoor 4D reconstruction exists but relies either on cameras mounted on the moving vehicle itself, or on limited-coverage arrays observing quasi-static subjects offline. The case that actually matters for spectators is a fast-moving subject, watched from a sparse ring of allocentric cameras, streaming. No method targets this, and no benchmark exists to evaluate one. To this end, we introduce FastFlowGS, a streaming 4D Gaussian Splatting method for reconstructing fast-moving subjects from a small set of fixed external cameras, and Monaco4D, a photorealistic Unreal Engine 5 benchmark for high-speed outdoor reconstruction. FastFlowGS fuses sparse matches, semi-dense tracks, and dense optical flow by lifting each signal to 3D with geometric uncertainty and combining them through a Kalman-style temporal update. Monaco4D provides Formula 1 sequences under varied illumination from trackside, onboard, and drone viewpoints with dense ground truth. On CMU-Panoptic, FastFlowGS exceeds the strongest baseline by 12.6% VMAF at 35% greater efficiency. On Monaco4D, where existing streaming methods degrade severely, it improves dynamic-region PSNR by up to 18.6% with 28.3% lower per-frame optimization time. Dataset and additional details can be found at this https URL.

Comments: project page at this https URL

Subjects:

Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2609.16310 [cs.CV]

(or arXiv:2609.16310v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.16310

arXiv-issued DOI via DataCite (pending registration)

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From: Saswat Subhajyoti Mallick [view email] [v1] Mon, 14 Sep 2026 20:18:59 UTC (33,919 KB)

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  • AI generation is temporarily unavailable; this entry was preserved with deterministic fallback metadata.
  • arXiv:2609.16310v1 Announce Type: new Abstract: Streaming 4D reconstruction has been demonstrated only indoors, on dense camera rigs surrounding subjects that move at human pace.…

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