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R4DGS: Referring Segmentation in 4D Gaussian Splatting

Summary

The paper introduces Referring 4D Gaussian Splatting (R4DGS), a task for grounding natural-language expressions in dynamic 4D scenes, covering temporally varying, multi-target, reasoning-intensive, and zero-target or distractor expressions; it presents R4D-Bench-QA, a benchmark with structured query annotations, and ReferGaussian, a 4DGS-based unified framework that uses an EntityBank and MLLMs for training-free referring inference without scene-specific semantic optimization.

SourcearXiv Computer VisionAuthor: Bangpu Chen, Yaxuan Li, Shirui Peng, Xiangtian Si, Liuxin Chu, Xitong Cao, Hongbo Jin, Jiayu Ding
R4DGS: Referring Segmentation in 4D Gaussian Splatting
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[Submitted on 21 Oct 2026]

Title:R4DGS: Referring Segmentation in 4D Gaussian Splatting

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Abstract:Dynamic representations based on 4D Gaussian Splatting (4DGS) have shown strong capabilities in reconstruction and rendering, yet current methods remain limited in supporting complex natural-language referring in dynamic scenes. Existing 4D Gaussian methods are primarily designed for rendering-oriented dynamic modeling, while current semantic extensions often rely on scene-specific semantic optimization or are evaluated on relatively simple query settings. In this paper, we study Referring 4D Gaussian Splatting (R4DGS), a task for grounding temporally varying, multi-target or reasoning-intensive, and zero-target or distractor expressions in dynamic 4D scenes. To support this task, we introduce R4D-Bench-QA, a benchmark with structured query annotations. We further present ReferGaussian, a unified framework built upon 4DGS that converts low-level dynamic Gaussians into persistent, language-addressable entities for training-free referring inference. ReferGaussian organizes mask-supported Gaussian entities in an EntityBank, uses Multimodal Large Language Models (MLLMs) to decompose complex queries into trackable object phrases and structured referring constraints, and performs constraint-aware grounding without scene-specific semantic optimization. Experiments on R4D-Bench-QA and the 4D LangSplat protocol demonstrate improved temporal target selection and competitive spatiotemporal grounding without scene-specific semantic training. Project resources are available at this https URL.

Comments: 10 pages. Accepted at ACM Multimedia 2026. Project page: this https URL

Subjects:

Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2610.30326 [cs.CV]

(or arXiv:2610.30326v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2610.30326

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Bangpu Chen [view email] [v1] Wed, 21 Oct 2026 18:42:09 UTC (37,346 KB)

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Key points

  • Defines the R4DGS task: language referring in dynamic 4D scenes, including multi-target, reasoning-intensive, zero-target and distractor queries.
  • Releases R4D-Bench-QA, a benchmark with structured query annotations for evaluating complex referring settings.
  • ReferGaussian turns dynamic Gaussians into persistent, language-addressable entities in an EntityBank and uses MLLMs to decompose queries into trackable object phrases and structured constraints.
  • Reports improved temporal target selection and competitive spatiotemporal grounding on R4D-Bench-QA and the 4D LangSplat protocol without scene-specific semantic training; accepted at ACM Multimedia 2026.

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