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Quoting Luke Curley

Summary

Luke Curley criticizes WebRTC for aggressively dropping audio packets to maintain low latency, which degrades prompts in AI voice applications. He argues users would prefer a 200ms delay for accurate prompts, but retransmission is impossible in browsers.

Quoting Luke Curley
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A quote from Luke Curley

Simon Willison’s Weblog

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9th May 2026

WebRTC is designed to degrade and drop my prompt during poor network conditions.

wtf my dude

WebRTC aggressively drops audio packets to keep latency low. If you’ve ever heard distorted audio on a conference call, that’s WebRTC baybee. The idea is that conference calls depend on rapid back-and-forth, so pausing to wait for audio is unacceptable.

…but as a user, I would much rather wait an extra 200ms for my slow/expensive prompt to be accurate. After all, I’m paying good money to boil the ocean, and a garbage prompt means a garbage response. It’s not like LLMs are particularly responsive anyway.

But I’m not allowed to wait. It’s impossible to even retransmit a WebRTC audio packet within a browser; we tried at Discord. The implementation is hard-coded for real-time latency or else.

— Luke Curley, OpenAI’s WebRTC Problem, in response to How OpenAI delivers low-latency voice AI at scale

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This is a quotation collected by Simon Willison, posted on 9th May 2026.

openai 418

webrtc 5

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Key points and analysis

Article intelligence

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Key points

  • WebRTC drops audio packets to keep latency low, harming prompt accuracy.
  • Users prefer waiting extra 200ms for accurate prompts.
  • Retransmitting WebRTC audio packets is impossible in browsers.

Highlights and analysis are generated automatically and may contain errors. Check the original source.