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Pioneering UK Nerve Lab harnesses AI to map effect of children’s screen time

The Nerve Lab at University of the Arts London uses AI and brain scanning to study how different screen content affects children's attention and emotions, aiming to provide personalized guidance. Other projects include tools for visually impaired people to navigate video games.

SourceThe Guardian AIAuthor: Linda Geddes

Other projects include developing tools to help visually impaired people navigate video games

Parents are constantly being told to limit their children’s screen time. But when it comes to deciphering which films or TV shows are best suited to developing minds, the guidance remains largely one-size-fits-all. A relatively slow-paced programme such as Bluey offers a very different viewing experience to a fast-moving action series such as PAW Patrol, yet both are broadly considered suitable for young children.

This challenge is growing as the type of content children are exposed to evolves. “Today’s young viewers are increasingly engaging with short-form, fast-paced, highly captivating content, often created by splicing and rearranging existing episodic content into quickly digestible snippets or compilations,” said Prof Tim Smith, director of University of the Arts London’s Nerve Lab. “This evolution is not only changing how content is produced and distributed, but may also affect children’s attention, comprehension and emotional response.”

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