Skip to content
AI News HubLIVE
Source content · Analysis pending2 min read

PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems

Summary

arXiv:2609.13152v1 Announce Type: new Abstract: Large language models (LLMs) perform strongly on static science benchmarks, yet their ability to reason about the physical world through active experimentation remains poorly understood. We introduce PhysMent, a benchmark that evaluates LLM physical reasoning via iterative, toolmediated interaction with a MuJoCo physics simulator. Unlike static benchmarks that supply all quantities upfront, PhysMent requires models to discover information by applying forces, querying object states, advancing time, and modifying scene geometry before answering. The benchmark comprises 105 scenes of classical mechanics, organized across four difficulty regimes (Easy/Hard and Single/Multi), three scene modalities (standard, object creation, hidden objects), and…

SourcearXiv Computational LinguisticsAuthor: Joseph Chan, Utkarsh Jha, Xiyin Yang, Abhinav Jarajapu, Anik Sahai, Eddie Hu, Robin Jeshua Deepak, Stefano Saravalle, Aditya Shah
PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems
Report an error

The correction channel is not available yet. You can copy the article reference below for later.

Correction instructions
Read article

[Submitted on 7 Jul 2026]

Title:PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems

View a PDF of the paper titled PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems, by Joseph Chan and 8 other authors

View PDF HTML (experimental)

Abstract:Large language models (LLMs) perform strongly on static science benchmarks, yet their ability to reason about the physical world through active experimentation remains poorly understood. We introduce PhysMent, a benchmark that evaluates LLM physical reasoning via iterative, toolmediated interaction with a MuJoCo physics simulator. Unlike static benchmarks that supply all quantities upfront, PhysMent requires models to discover information by applying forces, querying object states, advancing time, and modifying scene geometry before answering. The benchmark comprises 105 scenes of classical mechanics, organized across four difficulty regimes (Easy/Hard and Single/Multi), three scene modalities (standard, object creation, hidden objects), and a scene-manipulation category, evaluated with a six-dimensional scoring framework. Results show that current models perform reasonably well on qualitative single-concept tasks (up to 80% accuracy) but degrade substantially on quantitative tasks that demand precise, multi-step experimental procedures: most models fall below 30% on the hardest single-concept category, where the bottleneck is procedural (adaptive multi-step tool use) rather than conceptual load. Across the seven models, accuracy ranges from 25% to 67%, with failures due to premature answer submission, inefficient exploration, and inconsistent grounding in simulator feedback rather than conceptual gaps.

Subjects:

Computation and Language (cs.CL); Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2609.13152 [cs.CL]

(or arXiv:2609.13152v1 [cs.CL] for this version)

https://doi.org/10.48550/arXiv.2609.13152

arXiv-issued DOI via DataCite

Submission history

From: Stefano Saravalle [view email] [v1] Tue, 7 Jul 2026 10:48:11 UTC (979 KB)

Full-text links:

Access Paper:

View a PDF of the paper titled PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems, by Joseph Chan and 8 other authors

View PDF

HTML (experimental)

TeX Source

view license

Current browse context:

cs.CL

new | recent | 2026-09

Change to browse by:

cs cs.CV

References & Citations

NASA ADS

Google Scholar

Semantic Scholar

Loading...

Data provided by:

Bibliographic Tools

Bibliographic and Citation Tools

Bibliographic Explorer Toggle

Bibliographic Explorer (What is the Explorer?)

Connected Papers Toggle

Connected Papers (What is Connected Papers?)

Litmaps Toggle

Litmaps (What is Litmaps?)

scite.ai Toggle

scite Smart Citations (What are Smart Citations?)

Code, Data, Media

Code, Data and Media Associated with this Article

alphaXiv Toggle

alphaXiv (What is alphaXiv?)

Links to Code Toggle

CatalyzeX Code Finder for Papers (What is CatalyzeX?)

DagsHub Toggle

DagsHub (What is DagsHub?)

GotitPub Toggle

Gotit.pub (What is GotitPub?)

Huggingface Toggle

Hugging Face (What is Huggingface?)

ScienceCast Toggle

ScienceCast (What is ScienceCast?)

Demos

Demos

Replicate Toggle

Replicate (What is Replicate?)

Spaces Toggle

Hugging Face Spaces (What is Spaces?)

Spaces Toggle

TXYZ.AI (What is TXYZ.AI?)

Related Papers

Recommenders and Search Tools

Link to Influence Flower

Influence Flower (What are Influence Flowers?)

Core recommender toggle

CORE Recommender (What is CORE?)

Author

Venue

Institution

Topic

About arXivLabs

arXivLabs: experimental projects with community collaborators

arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.

Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.

Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.

Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)

Key points and analysis

Article intelligence

EngineersAdvanced

Key points

  • AI generation is temporarily unavailable; this entry was preserved with deterministic fallback metadata.
  • arXiv:2609.13152v1 Announce Type: new Abstract: Large language models (LLMs) perform strongly on static science benchmarks, yet their ability to reason about the physical world th…

Highlights and analysis are generated automatically and may contain errors. Check the original source.