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OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons

Summary

OLIVE is a parameter-efficient online adaptation framework for exoskeletons that uses low-rank residual decomposition to personalize control during deployment. It relies solely on on-body sensor feedback (EMG, IMU, vibration) and a dynamic rank scheduler to adapt to terrain complexity. Experiments show improvements in gait smoothness, effort reduction, and motion stability.

SourcearXiv RoboticsAuthor: Dong Liu, Yanxuan Yu, Ben Lengerich, Tony Geng, Ying Nian Wu
OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons
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[2606.05234] OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons

[Submitted on 3 Jun 2026]

Title:OLIVE: Online Low-Rank Incremental Learning for Efficient Adaptive Exoskeletons

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Abstract:Wearable exoskeleton systems hold promise for restoring mobility in individuals with physical impairments, yet most existing controllers rely on static gait policies that lack the ability to adapt to dynamic real-world environments or individual user characteristics. We present \olive (\underline{O}nline \underline{L}ow-rank \underline{I}ncremental Learning for Efficient Adapti\underline{ve} Exoskeletons), a parameter-efficient online adaptation framework that continuously personalizes exoskeleton control during deployment. \olive decomposes the adaptive component of the control policy into a low-rank residual form~$\dW = \At\Bt^\top$ with rank~$r!\ll!\min(d,k)$, reducing online update cost from $\mathcal{O}(dk)$ to $\mathcal{O}(r(d{+}k))$ while preserving the stability of a pretrained base controller~$\Wz$. Parameters are updated via a reward-shaped policy gradient driven purely by on-body sensor feedback (EMG, IMU, vibration), eliminating dependence on offline reference trajectories. A gating mechanism modulates the strength of personalization based on contextual state, and a dynamic rank scheduler adapts the update dimensionality to terrain complexity -- allocating minimal capacity on simple flat terrain and expanding to higher-rank updates on demanding uneven surfaces -- enabling robust performance across diverse activities: flat walking, stair navigation, slopes, and uneven terrain. Experiments on the wearable platform demonstrate that \olive achieves +13, +22, and +15 percentage-point improvements in gait smoothness, effort reduction, and motion stability over the strongest baseline, converging within $\sim$1{,}800 walking steps at 7.4,ms end-to-end latency. Our code implementation is available at this https URL.

Subjects:

Robotics (cs.RO); Machine Learning (cs.LG)

Cite as: arXiv:2606.05234 [cs.RO]

(or arXiv:2606.05234v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2606.05234

arXiv-issued DOI via DataCite

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From: Dong Liu [view email] [v1] Wed, 3 Jun 2026 01:37:37 UTC (2,664 KB)

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Key points

  • Low-rank residual form reduces online update cost from O(dk) to O(r(d+k)).
  • Uses reward-shaped policy gradient with only on-body sensor feedback.
  • Dynamic rank scheduler allocates capacity based on terrain difficulty.
  • Achieves +13%, +22%, +15% improvements over baseline on gait smoothness, effort, stability, converging in ~1800 steps.

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