Ocular Verification for Virtual Reality
This study evaluates ISO/IEC 29794-6 iris quality metrics on VR-acquired data, finding some metrics (e.g., margin adequacy) fail; addresses off-axis gaze, non-uniform illumination, and specular reflection using generative models; and achieves ~11% EER reduction via multimodal fusion of iris and periocular.
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[Submitted on 22 Jul 2026]
Title:Ocular Verification for Virtual Reality
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Abstract:Virtual reality (VR) headsets (e.g., Meta Quest, Apple Vision Pro) provide a seamless user experience due to their fast, frictionless interaction with the physical world in a simulated environment. User authentication relies on biometric cues such as iris in such headsets. However, traditional iris recognition protocols may not be adequate in cases of unconstrained acquisition, which is typical of VR-based data. In this work, we examine three crucial aspects: (1) evaluating ISO/IEC 29794-6 iris quality metrics on VRBiom dataset and analyzing their limitations, (2) addressing data-specific challenges such as off-axis gaze, non-uniform illumination, and specular reflection using generative models, and (3) performing unimodal (iris, periocular) recognition and multimodal score-level fusion (iris + periocular). We observe that some metrics (e.g., margin adequacy) fail on VR-acquired data; whereas, image adjustments primarily benefit periocular recognition, and multimodal fusion lowers EER by ~11% over unimodal iris recognition performance. We will release the evaluation scripts upon acceptance for reproducibility.
Subjects:
Computer Vision and Pattern Recognition (cs.CV)
Cite as: arXiv:2607.20790 [cs.CV]
(or arXiv:2607.20790v1 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2607.20790
arXiv-issued DOI via DataCite (pending registration)
Submission history
From: Sudipta Banerjee [view email] [v1] Wed, 22 Jul 2026 23:28:10 UTC (1,107 KB)
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