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Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control

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Researchers propose a hybrid hierarchical control framework for reactive dexterous grasping, decoupling high-level spatial intent from low-level joint execution using multi-agent RL planning and GPU-parallelized QP control, achieving robust zero-shot transfer to real robots.

SourcearXiv RoboticsAuthor: Ho Jae Lee, Yonghyeon Lee, Alexander Alexiev, Tzu-Yuan Lin, Se Hwan Jeon, Sangbae Kim
Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
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[2605.03363] Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control

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Computer Science > Robotics

arXiv:2605.03363 (cs)

[Submitted on 5 May 2026]

Title:Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control

Authors:Ho Jae Lee, Yonghyeon Lee, Alexander Alexiev, Tzu-Yuan Lin, Se Hwan Jeon, Sangbae Kim

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Abstract:In this work, we propose a hybrid hierarchical control framework for reactive dexterous grasping that explicitly decouples high-level spatial intent from low-level joint execution. We introduce a multi-agent reinforcement learning architecture, specialized into distinct arm and hand agents, that acts as a high-level planner by generating desired task-space velocity commands. These commands are then processed by a GPU-parallelized quadratic programming controller, which translates them into feasible joint velocities while strictly enforcing kinematic limits and collision avoidance. This structural isolation not only accelerates training convergence but also strictly enforces hardware safety. Furthermore, the architecture unlocks zero-shot steerability, allowing system operators to dynamically adjust safety margins and avoid dynamic obstacles without retraining the policy. We extensively validate the proposed framework through a rigorous simulation-to-reality pipeline. Real-world hardware experiments on a 7-DoF arm equipped with a 20-DoF anthropomorphic hand demonstrate highly robust zero-shot transferability for dexterous grasping to a diverse set of unseen objects, highlighting the system's ability to reactively recover from unexpected physical disturbances in unstructured environments.

Comments: 18 pages

Subjects:

Robotics (cs.RO); Systems and Control (eess.SY)

Cite as: arXiv:2605.03363 [cs.RO]

(or arXiv:2605.03363v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2605.03363

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arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Ho Jae Lee [view email] [v1] Tue, 5 May 2026 04:49:38 UTC (8,353 KB)

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Key points and analysis

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Key points

  • Multi-agent RL (arm and hand) generates task-space velocity commands as high-level planner.
  • GPU-parallelized QP controller translates commands to joint velocities with kinematic and collision constraints.
  • Architecture enables zero-shot steerability, allowing dynamic safety adjustment without retraining.
  • Sim-to-real experiments on a 7-DoF arm and 20-DoF hand show robust grasping of unseen objects and disturbance recovery.

Highlights and analysis are generated automatically and may contain errors. Check the original source.