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Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion

arXiv:2608.28733v1 Announce Type: new Abstract: Indoor 3D Scene Graphs (3DSGs) represent environments as multi-layer hierarchies that connect observed geometric primitives (e.g., planes) to higher-level metric-semantic concepts (e.g., rooms, floors, buildings), enabling incremental spatial reasoning for robotic perception and SLAM. However, classical high-level concept generation approaches rely on hand-crafted rules for specific concept classes, while learning-based methods require separate models for graph structure and spatial node features (e.g., centroids), which limits scalability to novel classes and more complex hierarchies. We propose a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths. Our method consistently surpasses all learning-based and random baselines across 3DSG datasets spanning synthetic scenes, real architectural floor plans, and robotic sensor data, with varying layout complexity and hierarchy depth, and surpasses a one-shot model with oracle access to the target graph size on the largest hierarchy and on real single-floor data. Finally, we propose an adaptation of the Fused Gromov--Wasserstein distance for principled graph-level evaluation of generated 3DSGs against ground truth.

SourcearXiv RoboticsAuthor: Jose Andres Millan-Romera, Samuel Cognolato, Holger Voos, Jose Luis Sanchez-Lopez, Luciano Serafini

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[Submitted on 28 Aug 2026]

Title:Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion

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Abstract:Indoor 3D Scene Graphs (3DSGs) represent environments as multi-layer hierarchies that connect observed geometric primitives (e.g., planes) to higher-level metric-semantic concepts (e.g., rooms, floors, buildings), enabling incremental spatial reasoning for robotic perception and SLAM. However, classical high-level concept generation approaches rely on hand-crafted rules for specific concept classes, while learning-based methods require separate models for graph structure and spatial node features (e.g., centroids), which limits scalability to novel classes and more complex hierarchies. We propose a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths. Our method consistently surpasses all learning-based and random baselines across 3DSG datasets spanning synthetic scenes, real architectural floor plans, and robotic sensor data, with varying layout complexity and hierarchy depth, and surpasses a one-shot model with oracle access to the target graph size on the largest hierarchy and on real single-floor data. Finally, we propose an adaptation of the Fused Gromov--Wasserstein distance for principled graph-level evaluation of generated 3DSGs against ground truth.

Subjects:

Robotics (cs.RO); Machine Learning (cs.LG)

Cite as: arXiv:2608.28733 [cs.RO]

(or arXiv:2608.28733v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2608.28733

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: José Andrés Millán Romera [view email] [v1] Fri, 28 Aug 2026 17:41:37 UTC (1,306 KB)

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