Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language Models
Embodied3DBench targets low-level spatial intelligence in embodied 3D environments, with 6 task categories and over 21k QA pairs. Evaluations of 13 models show strong high-level reasoning but weak interaction-oriented perception. A synthesized dataset of 1.3M QA pairs significantly improves performance after fine-tuning.
Article intelligence
Key points
- Benchmark focuses on low-level embodied spatial intelligence for VLMs
- Includes spatial structural understanding and interaction-oriented perception
- 13 models evaluated; interaction perception remains fragile
- Fine-tuning on 1.3M QA pairs yields substantial improvements
Why it matters
This matters because benchmark focuses on low-level embodied spatial intelligence for VLMs.
Technical impact
May affect model selection, inference cost, product capability, and evaluation benchmarks.
[2605.29074] Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language Models
[Submitted on 27 May 2026]
Title:Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language Models
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Abstract:Are current Vision Language Models (VLMs) ready to comprehend and reason about complex embodied interactions in 3D environments? We introduce Embodied3DBench, a robot-centric benchmark targeting low-level spatial intelligence in embodied 3D environments. To systematically evaluate these foundational perceptual capabilities, the benchmark includes 6 task categories divided into two core groups: Spatial Structural Understanding (Grounding, Spatial Relation Prediction, and Multi-view Correspondence) and Interaction-Oriented Perception (Affordance Prediction, Grasp Point Prediction, and Trajectory Prediction). The benchmark spans 12 subcategories and contains over 21k high-quality question-answer pairs. We evaluate 13 state-of-the-art models, and the results show that while current models exhibit relatively strong high-level spatial reasoning, such as understanding object-to-object positional relations, they remain fragile in interaction-oriented perception, highlighting a significant lack of robust 3D-aware interaction priors. To actively bridge this capability gap revealed by our benchmark, we further synthesize a large-scale training dataset comprising 1.3M QA pairs. Notably, fine-tuning on this dataset yields significant improvements in low-level spatial intelligence. Ultimately, Embodied3DBench fills a critical gap by providing both a systematic evaluation framework and a scalable data solution, setting a clear target for the development of interaction-aware multimodal systems.
Subjects:
Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)
Cite as: arXiv:2605.29074 [cs.CV]
(or arXiv:2605.29074v1 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2605.29074
arXiv-issued DOI via DataCite (pending registration)
Submission history
From: Jiyao Zhang [view email] [v1] Wed, 27 May 2026 20:28:56 UTC (5,868 KB)
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