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翻訳待ち:EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling

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AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.02298v1 Announce Type: new Abstract: 3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which must implement the requested change while leaving everything else unchanged. We introduce EditHero, to our knowledge the first benchmark for long-horizon, part-level 3D editing, with natural-language instructions and target images for both geometry and texture. A deterministic assembly engine produces the exact target after every edit, and every sequence is reviewed by hand. We use EditHero to compare 2 opposite approaches to 3D editing. Non-agentic methods operate top down, regenerating the object from a learned 3D representation and inferring what to keep. In contrast, LLM…

ソースarXiv Computer Vision著者: Ruihan Yu, Yu-Ju Tsai, Muyao Niu, Runyi Li, Lian Fu, Hanqing Liu, Zheng-Hui Huang, Yonghao Yu, Sho Kuno, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang
翻訳待ち:EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling
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AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。

[Submitted on 1 Oct 2026] Title:EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling View a PDF of the paper titled EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling, by Ruihan Yu and 11 other authors View PDF HTML (experimental) Abstract:3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which must implement the requested change while leaving everything else unchanged. We introduce EditHero, to our knowledge the first benchmark for long-horizon, part-level 3D editing, with natural-language instructions and target images for both geometry and texture. A deterministic assembly engine produces the exact target after every edit, and every sequence is reviewed by hand. We use EditHero to compare 2 opposite approaches to 3D editing. Non-agentic methods operate top down, regenerating the object from a learned 3D representation and inferring what to keep. In contrast, LLM/VLM agents operate bottom up, editing through code that inspects the mesh and rewrites only the parts required by instructions. The non-agentic methods often miss the requested change and disturb regions that should stay fixed. Most LLMs follow instructions more closely, and all of them preserve the unedited parts better, but each of their edits takes minutes. We will release the engine and the edit sequences to support research on reliable iterative 3D editing. Comments: Project page: this https URL, Code: this https URL Subjects: Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Graphics (cs.GR) Cite as: arXiv:2610.02298 [cs.CV] (or arXiv:2610.02298v1 [cs.CV] for this version) https://doi.org/10.48550/arXiv.2610.02298 arXiv-issued DOI via DataCite (pending registration) Submission history From: Ruihan Yu [view email] [v1] Thu, 1 Oct 2026 17:50:53 UTC (18,701 KB) Full-text links: Access Paper: View a PDF of the paper titled EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling, by Ruihan Yu and 11 other authors View PDF HTML (experimental) TeX Source view license Current browse context: cs.CV new | recent | 2026-10 Change to browse by: cs cs.AI cs.GR References & Citations NASA ADS Google Scholar Semantic Scholar Loading... Data provided by: Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Code, Data and Media Associated with this Article alphaXiv Toggle alphaXiv (What is alphaXiv?) Links to Code Toggle CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub Toggle DagsHub (What is DagsHub?) GotitPub Toggle Gotit.pub (What is GotitPub?) Huggingface Toggle Hugging Face (What is Huggingface?) ScienceCast Toggle ScienceCast (What is ScienceCast?) Demos Demos Replicate Toggle Replicate (What is Replicate?) Spaces Toggle Hugging Face Spaces (What is Spaces?) Spaces Toggle TXYZ.AI (What is TXYZ.AI?) Related Papers Recommenders and Search Tools Link to Influence Flower Influence Flower (What are Influence Flowers?) Core recommender toggle CORE Recommender (What is CORE?) Author Venue Institution Topic About arXivLabs arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs. Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)

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  • AI 生成が一時的に利用できないため、ソース内容とフォールバックメタデータを保存しました。
  • arXiv:2610.02298v1 Announce Type: new Abstract: 3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which m…

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