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DOGS: Design-Space Sampling for Prompt-Driven Logo Generation

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arXiv:2610.10760v1 Announce Type: new Abstract: Prompt optimization for text-to-image (T2I) generation has been pursued almost entirely as text rewriting, in which a short user brief is expanded into a longer, model-preferred token sequence. We argue that such a language-space formulation is ill-suited to structured visual design tasks such as logo creation, where a one-line brief leaves most design decisions unspecified. These decisions depend on relational priors that a linear sequence cannot encode, and they leave an uncontrolled channel through which protected marks may be reproduced. We therefore recast logo prompting as sampling within a structured design space, and instantiate this idea as DOGS (Design-space prompting with an Originality-aware GFlowNet Sampler). From a large corpus…

SourcearXiv Computer VisionAuthor: Ganyu Zou, Chen Dai, Nathan Self, Kevin Piper, Ramachandra Rao Seethiraju, Karthik Shyamsunder, Chang-Tien Lu, Naren Ramakrishnan
DOGS: Design-Space Sampling for Prompt-Driven Logo Generation
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[Submitted on 7 Oct 2026]

Title:DOGS: Design-Space Sampling for Prompt-Driven Logo Generation

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Abstract:Prompt optimization for text-to-image (T2I) generation has been pursued almost entirely as text rewriting, in which a short user brief is expanded into a longer, model-preferred token sequence. We argue that such a language-space formulation is ill-suited to structured visual design tasks such as logo creation, where a one-line brief leaves most design decisions unspecified. These decisions depend on relational priors that a linear sequence cannot encode, and they leave an uncontrolled channel through which protected marks may be reproduced. We therefore recast logo prompting as sampling within a structured design space, and instantiate this idea as DOGS (Design-space prompting with an Originality-aware GFlowNet Sampler). From a large corpus of real-world logos, we mine a typed, graph-structured design grammar whose edges record empirical co-occurrence. A GFlowNet sampler then generates design graphs with probability proportional to a terminal reward that combines recognizability, aesthetics, and corpus-relative originality. Every slot draws only from a closed design-level vocabulary, and any infringement-inducing or harmful token is removed during parsing. The originality reward further penalizes proximity to existing logos, thereby incorporating infringement avoidance into the method by construction. On two open-source renderers and against nine baselines, DOGS produces logos that are more recognizable and aesthetic, substantially more diverse, and far less prone to trademark infringement.

Comments: Accepted to BMVC 2026

Subjects:

Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2610.10760 [cs.CV]

(or arXiv:2610.10760v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2610.10760

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Ganyu Zou [view email] [v1] Wed, 7 Oct 2026 18:24:11 UTC (9,156 KB)

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  • arXiv:2610.10760v1 Announce Type: new Abstract: Prompt optimization for text-to-image (T2I) generation has been pursued almost entirely as text rewriting, in which a short user br…

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