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cuArms: GPU-Accelerated Conflict-Based Planning for Multi-Arm Manipulation

Summary

cuArms is a conflict-based planner co-designed with GPU parallelism for multi-arm manipulation; it decomposes the search space with reusable multi-modal roadmaps per robot, resolves conflicts and deadlocks via lazy search, and pairs with a high-level scheduler to jointly optimize task assignment, schedules, motions, and skills, achieving real-time initial solutions and anytime improvements without days of domain-specific training.

SourcearXiv RoboticsAuthor: Philip Huang, Fabio Ramos, Jiaoyang Li, Caelan Garrett, Lars Johannsmeier
cuArms: GPU-Accelerated Conflict-Based Planning for Multi-Arm Manipulation
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[Submitted on 26 Oct 2026]

Title:cuArms: GPU-Accelerated Conflict-Based Planning for Multi-Arm Manipulation

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Abstract:Multi-arm manipulation has the potential to dramatically improve the throughput, efficiency, and dexterity of many manipulation tasks. Recent work coordinates multiple robot arms in a shared workcell by allocating and scheduling tasks for greater parallelism, jointly planning multi-arm motions, or directly learning multi-arm policies. So far, these approaches are either too slow, rely on domain-specific assumptions, or scale poorly with the number of robots and task horizon. Thus, we introduce cuArms, a conflict-based planner co-designed with GPU parallelism that efficiently decomposes the search space using reusable multi-modal roadmaps for individual robots and resolves conflicts and deadlocks through a lazy search. To jointly optimize task assignment, schedules, motions, and manipulation skills, we integrate a high-level scheduler that proposes candidate skeletons for cuArms to ground into coordinated manipulation plans. Experimental results show that our method establishes a new state of the art, with real-time initial solutions and anytime improvements in both motion quality and scheduling, without days of domain-specific training required by learning approaches. Videos of both simulated and real-world industrial tasks are available on this https URL.

Comments: 8 pages, 8 figures

Subjects:

Robotics (cs.RO); Artificial Intelligence (cs.AI); Multiagent Systems (cs.MA)

Cite as: arXiv:2610.36250 [cs.RO]

(or arXiv:2610.36250v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.36250

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Philip Huang [view email] [v1] Mon, 26 Oct 2026 20:31:00 UTC (4,378 KB)

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Key points

  • Co-designs conflict-based search with GPU parallelism, decomposing multi-arm search using reusable per-robot multi-modal roadmaps
  • Resolves inter-robot conflicts and deadlocks through lazy search, enabling real-time initial solutions and anytime refinement
  • Integrates a high-level scheduler that proposes candidate skeletons to jointly optimize assignment, schedules, motions, and skills
  • Reports state-of-the-art results on simulated and real-world industrial tasks without domain-specific training

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