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待翻譯:Compiling VGDL into Causal Models

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AI 服務暫時不可用,以下為來源摘要,待恢復後補全翻譯:arXiv:2609.05459v1 Announce Type: new Abstract: Reinforcement learning and large language models often struggle to accurately capture the causal mechanics of game environments. Standard reinforcement learning agents tend to rely on spurious correlations, while large language models are prone to hallucinating game rules. Although causal reinforcement learning improves interpretability, there is currently no formal methodology to map complex game mechanics directly into causal models. To address this, we propose a deterministic framework that compiles games specified in the Video Game Description Language into Dynamic Structural Causal Models. Rather than inferring causal structures from gameplay traces or noisy large language models' outputs, our methodology dir…

來源arXiv AI作者: Mohit Jiwatode, Bodo Rosenhahn, Alexander Dockhorn
待翻譯:Compiling VGDL into Causal Models
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[Submitted on 10 Aug 2026] Title:Compiling VGDL into Causal Models View a PDF of the paper titled Compiling VGDL into Causal Models, by Mohit Jiwatode and Bodo Rosenhahn and Alexander Dockhorn View PDF HTML (experimental) Abstract:Reinforcement learning and large language models often struggle to accurately capture the causal mechanics of game environments. Standard reinforcement learning agents tend to rely on spurious correlations, while large language models are prone to hallucinating game rules. Although causal reinforcement learning improves interpretability, there is currently no formal methodology to map complex game mechanics directly into causal models. To address this, we propose a deterministic framework that compiles games specified in the Video Game Description Language into Dynamic Structural Causal Models. Rather than inferring causal structures from gameplay traces or noisy large language models' outputs, our methodology directly translates game components, including sprite dynamics, interaction rules, and termination conditions, into explicit structural equations. Each game tick represents a causal transition from state variables at time $t$ to $t+1$. By establishing this grounded mapping, the approach guarantees absolute causal fidelity to the ground-truth game mechanics. The resulting models offer transparent causal pathways that support counterfactual reasoning, causal reinforcement learning agent training, and procedural content validation. This framework provides a principled bridge between symbolic game descriptions and causally grounded game AI. Comments: To be published at IEEE Conference on Games 2026 Subjects: Artificial Intelligence (cs.AI) Cite as: arXiv:2609.05459 [cs.AI] (or arXiv:2609.05459v1 [cs.AI] for this version) https://doi.org/10.48550/arXiv.2609.05459 arXiv-issued DOI via DataCite (pending registration) Submission history From: Mohit Jiwatode [view email] [v1] Mon, 10 Aug 2026 08:05:47 UTC (13 KB) Full-text links: Access Paper: View a PDF of the paper titled Compiling VGDL into Causal Models, by Mohit Jiwatode and Bodo Rosenhahn and Alexander Dockhorn View PDF HTML (experimental) TeX Source view license Current browse context: cs.AI new | recent | 2026-09 Change to browse by: cs References & Citations NASA ADS Google Scholar Semantic Scholar Loading... Data provided by: Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Code, Data and Media Associated with this Article alphaXiv Toggle alphaXiv (What is alphaXiv?) Links to Code Toggle CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub Toggle DagsHub (What is DagsHub?) GotitPub Toggle Gotit.pub (What is GotitPub?) Huggingface Toggle Hugging Face (What is Huggingface?) ScienceCast Toggle ScienceCast (What is ScienceCast?) Demos Demos Replicate Toggle Replicate (What is Replicate?) Spaces Toggle Hugging Face Spaces (What is Spaces?) Spaces Toggle TXYZ.AI (What is TXYZ.AI?) Related Papers Recommenders and Search Tools Link to Influence Flower Influence Flower (What are Influence Flowers?) Core recommender toggle CORE Recommender (What is CORE?) Author Venue Institution Topic About arXivLabs arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs. Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)

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  • arXiv:2609.05459v1 Announce Type: new Abstract: Reinforcement learning and large language models often struggle to accurately capture the causal mechanics of game environments. St…

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