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BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization

Summary

BrickAnything is a geometry-conditioned autoregressive framework that generates physically buildable brick structures from diverse 3D representations. Using point clouds as a unified interface, it predicts brick sequences under assembly constraints and introduces structure-aware tree tokenization to model dependencies, along with preference-based alignment, validity-constrained decoding, and adaptive rollback for improved stability and geometric fidelity.

SourcearXiv AIAuthor: Zhengyang Ni, Feng Yan, Yu Guo, Fei Wang
BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization
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[2605.26182] BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization

[Submitted on 25 May 2026]

Title:BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization

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Abstract:Generating physically buildable brick structures from 3D shapes requires more than geometric reconstruction: the output must also satisfy discrete part constraints and structural stability. Existing brick generation methods either rely on heuristic optimization, which can break down when the target 3D shape does not admit a feasible structure under predefined constraints, or generate brick sequences without explicitly modeling the underlying 3D geometry and assembly relations. In this work, we present BrickAnything, a geometry-conditioned autoregressive framework for generating buildable brick structures from diverse 3D representations. BrickAnything uses point clouds as a unified geometric interface and predicts brick sequences that reconstruct the target shape under assembly constraints. To model structural dependencies among bricks, we introduce a structure-aware tree tokenization, which represents brick structures through local attachment relations. This formulation makes sequence generation more consistent with the physical construction process, and reduces invalid intermediate states. We further introduce preference-based alignment post-training, validity-constrained decoding and adaptive rollback to improve buildability objectives such as stability and geometric fidelity. Extensive experiments demonstrate that BrickAnything produces geometrically faithful and physically realizable brick structures, and that the proposed tokenization effectively reduces rollback and regeneration compared with conventional ordering strategies.

Subjects:

Artificial Intelligence (cs.AI); Graphics (cs.GR)

Cite as: arXiv:2605.26182 [cs.AI]

(or arXiv:2605.26182v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2605.26182

arXiv-issued DOI via DataCite

Submission history

From: Zhengyang Ni [view email] [v1] Mon, 25 May 2026 07:33:25 UTC (6,490 KB)

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Key points and analysis

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Key points

  • Proposes BrickAnything, a geometry-conditioned autoregressive framework for generating buildable brick structures from point clouds.
  • Introduces structure-aware tree tokenization to represent brick structures via local attachment relations, reducing invalid intermediate states.
  • Employs preference-based alignment, validity-constrained decoding, and adaptive rollback to enhance buildability objectives.
  • Experiments show BrickAnything produces geometrically faithful and physically realizable structures, with tokenization reducing rollback and regeneration.

Highlights and analysis are generated automatically and may contain errors. Check the original source.