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Binocular Gaze Estimation with Single Camera and Single Light Source

Summary

A gaze estimation method using only one camera and one light source is proposed, introducing a virtual light source and virtual glint. Performance is acceptable but degraded compared to two-light-source systems.

SourcearXiv Computer VisionAuthor: Tongbing Huang, Yang Fu, Yunfei Wang, Zhaocan Wang
Binocular Gaze Estimation with Single Camera and Single Light Source
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[Submitted on 6 Jul 2026]

Title:Binocular Gaze Estimation with Single Camera and Single Light Source

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Abstract:According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources. We propose a gaze estimation method with one camera and one light source. A "virtual light source" is introduced, which is geometrically placed symmetrically to the real light source with respect to the camera, and generates a "virtual glint" in the acquired image. We estimate the "virtual glint" by exploiting the relationship between the distance between two pupils and two glints in the captured image, and estimate the gaze with polynomial regression assuming two light sources are available. A new normalization factor for regression method is verified, which turns out to be practical for one-glint system. The performance is proved to be acceptable, while degradation is noticed compared to system with two actual light sources.

Comments: Accepted for presentation at the 2019 International Conference on Video, Signal and Image Processing (VSIP 2019), Wuhan, China, October 29-31, 2019; published in VSIP '19: Proceedings of the 2019 International Conference on Video, Signal and Image Processing, pp. 10-14, ACM, 2020; 4 figures, 1 table; ACM Proceedings ISBN: 978-1-4503-7148-3

Subjects:

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

Cite as: arXiv:2607.05473 [cs.CV]

(or arXiv:2607.05473v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2607.05473

arXiv-issued DOI via DataCite

Journal reference: VSIP '19: Proceedings of the 2019 International Conference on Video, Signal and Image Processing, pp. 10-14, ACM, 2020

Related DOI:

https://doi.org/10.1145/3369318.3369326

DOI(s) linking to related resources

Submission history

From: Tongbing Huang [view email] [v1] Mon, 6 Jul 2026 09:13:21 UTC (350 KB)

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Key points

  • Proposes gaze estimation with one camera and one light source, reducing hardware requirements
  • Introduces virtual light source geometrically symmetric to real one, generating virtual glint
  • Estimates virtual glint from pupil-glint distance relationship, uses polynomial regression
  • Performance validated as acceptable but slightly lower than systems with two light sources

Highlights and analysis are generated automatically and may contain errors. Check the original source.