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AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

AniGS is a method for animating large-scale 3D Gaussian Splatting reconstructions, adding subtle ambient dynamics like vegetation motion while preserving rigid structures. It leverages a time-conditioned deformation field, a pretrained video diffusion model, and an iterative dataset-model update strategy with composable video refinement to produce natural motion and high-quality novel view videos.

SourcearXiv Computer VisionAuthor: Yen-Chi Cheng, Chen Gao, Chuhan Chen, Tuotuo Li, Rajvi Shah, Ayush Saraf, Changil Kim, Liangyan Gui, Alexander Schwing, Johannes Kopf, Hung-Yu Tseng

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[Submitted on 20 Jul 2026]

Title:AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

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Abstract:Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.

Comments: Preprint. Project page: this https URL

Subjects:

Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2607.18539 [cs.CV]

(or arXiv:2607.18539v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2607.18539

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Yen-Chi Cheng [view email] [v1] Mon, 20 Jul 2026 22:14:03 UTC (5,149 KB)

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