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Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game

Summary

A study investigates how robot gaze affects human visual attention in a collaborative word association game using a NAO robot. Findings show that robot gaze orientation does not influence fixation time on proposed words, but participants gaze more at the robot when seeking confirmation. The verbal aspect overshadows referential gaze in cognitively demanding tasks.

SourcearXiv RoboticsAuthor: Jens V. R\"uppel, Tim Schreiter, Andrey Rudenko, Achim J. Lilienthal
Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game
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[Submitted on 13 Jul 2026]

Title:Analysis of Mutual and Referential Human and Robot Gazes in a Collaborative Word Association Game

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Abstract:Robot gaze is a major component of human-robot dialogue coordination. Most studies of gaze in human-robot dialogue focus on face-to-face social conversations, but little is known about gaze in demanding task-focused interactions. In this paper, we investigate how the gaze of a robot game partner affects human visual attention and if humans tend to direct confirmation-seeking gazes towards the robot. In our study, we let participants play a collaborative word association game with a NAO robot acting as an embodied, LLM-driven conversational partner. Our experiments are conducted under two conditions, which implement mutual and referential gazes of the robot respectively. We record participants' gaze using eye tracking glasses and analyze the interactions using gaze coordinates, speech segments, key events and areas of interests. We find that robot gaze orientation does not affect the time to first fixation on words the robot proposed. We also find that participants gaze more often at the robot when their dialogue line contains confirmation requests, compared to when it does not. Our results indicate (likely also due to the cognitively demanding nature of the game) that the verbal aspect of this task overshadows the effects of referential robot gaze. These findings offer valuable insights for designing and validating robot gaze and turn-taking behavior in collaborative tasks which require coordination and efficient communication.

Comments: This paper has been accepted as a Late-Breaking Report to the 35th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), which will be held in Kitakyushu, Netherlands on August 24-28, 2026. Copyright 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses

Subjects:

Robotics (cs.RO); Human-Computer Interaction (cs.HC)

Cite as: arXiv:2607.12181 [cs.RO]

(or arXiv:2607.12181v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2607.12181

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Jens Rüppel [view email] [v1] Mon, 13 Jul 2026 22:00:47 UTC (8,018 KB)

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Key points and analysis

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Key points

  • Examines robot gaze in task-oriented human-robot interaction.
  • Participants play word association game with NAO robot; gaze recorded.
  • Robot gaze direction does not affect word recognition speed; confirmation requests increase gaze at robot.
  • Verbal communication dominates in cognitively demanding tasks.

Highlights and analysis are generated automatically and may contain errors. Check the original source.