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A Bayesian framework for the uncanny valley in humanoid robot design

Summary

Researchers propose a hierarchical Bayesian generative model that operationalizes uncanny valley guidelines as mathematical design variables. The model maps the effect onto four variables: deviation from predicted robot-category mean, inconsistency in human likeness across modalities, prediction uncertainty, and observational uncertainty. Experiments show that increased observational uncertainty attenuates familiarity dips at intermediate human likeness, while low prediction uncertainty boosts ratings for robot-like appearances. This framework provides a computational basis for algorithmically evaluating and optimizing humanoid robot appearance and behavior.

SourcearXiv RoboticsAuthor: Shimon Honda, Rin Shibano, Hideyoshi Yanagisawa
A Bayesian framework for the uncanny valley in humanoid robot design
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[Submitted on 7 Jul 2026]

Title:A Bayesian framework for the uncanny valley in humanoid robot design

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Abstract:The uncanny valley is a long-standing empirical rule in humanoid robot design: making robots more human-like can reduce, rather than increase, affinity. Yet existing guidelines, such as adopting robot-like appearances, avoiding excessive realism, and reducing cross-modal mismatches, remain difficult to use for algorithmic design because they are not expressed as manipulable variables. Here, we propose a hierarchical Bayesian generative model that operationalizes these guidelines as mathematical design variables. The model represents affinity toward humanoid robots as posterior-weighted negative category-conditional surprise and explains category ambiguity and perceptual mismatch as increases in surprise. It maps uncanny-valley mechanisms onto four variables: deviation from the predicted robot-category mean, inconsistency in human likeness across modalities, prediction uncertainty, and observational uncertainty. Simulations showed that category ambiguity and appearance--motion mismatch can produce affinity reductions, and that uncertainty reshapes the valley. In a human-subject experiment with robot--human morphing images, we manipulated prediction uncertainty using blurred prior robot stimuli and observational uncertainty using blurred evaluation stimuli. Increased observational uncertainty attenuated the decrease in familiarity ratings at intermediate human likeness, whereas low prediction uncertainty increased ratings for robot-like appearances. This framework turns empirical uncanny-valley heuristics into a computational basis for algorithmically evaluating and optimizing humanoid robot appearance and behavior.

Subjects:

Robotics (cs.RO)

Cite as: arXiv:2607.13060 [cs.RO]

(or arXiv:2607.13060v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2607.13060

arXiv-issued DOI via DataCite

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From: Shimon Honda Mr. [view email] [v1] Tue, 7 Jul 2026 06:12:46 UTC (1,370 KB)

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Key points

  • The uncanny valley effect is translated into four manipulable mathematical variables.
  • Category ambiguity and appearance-motion mismatch reduce affinity.
  • Observational uncertainty can mitigate the familiarity dip at intermediate human likeness.
  • Low prediction uncertainty enhances ratings for robot-like appearances.

Highlights and analysis are generated automatically and may contain errors. Check the original source.