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4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors

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arXiv:2609.21176v1 Announce Type: new Abstract: This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, adaptive optimization, or density-control strategies to improve 4D Gaussian modeling under sparse observations. However, they cannot fundamentally resolve the ill-posed problem caused by insufficient observations and missing scene information. Moreover, sparse-view 4D Gaussian Splatting (4DGS) often suffers from poor geometric initialization: with only a few input views, COLMAP typically reconstructs sparse and incomplete point clouds, leaving large scene regions without sufficient Gaussian support and making them difficult to recover through subsequent optimization. To address these limitations, we propose a nove…

SourcearXiv Computer VisionAuthor: Haitao Huang, Shenghao Zhao, Boyuan Tian, Shin-Fang Chng, Songlin Yang, Sheila Lim, Huangying Zhan, Yi Xu, Anyi Rao, Frank Guan
4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors
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[Submitted on 18 Sep 2026]

Title:4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors

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Abstract:This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, adaptive optimization, or density-control strategies to improve 4D Gaussian modeling under sparse observations. However, they cannot fundamentally resolve the ill-posed problem caused by insufficient observations and missing scene information. Moreover, sparse-view 4D Gaussian Splatting (4DGS) often suffers from poor geometric initialization: with only a few input views, COLMAP typically reconstructs sparse and incomplete point clouds, leaving large scene regions without sufficient Gaussian support and making them difficult to recover through subsequent optimization. To address these limitations, we propose a novel iterative refinement framework based on a video diffusion model to improve the completeness and consistency of dynamic 4D scenes. Specifically, we first estimate multi-view depth maps and fuse them into dense point clouds to provide more complete geometric initialization for a dynamic 4DGS representation. We then employ a pretrained video restoration model to refine sequences rendered along novel camera trajectories at different time steps. The restored sequences serve as pseudo-supervision to regularize and iteratively refine the 4DGS representation. Experiments on a widely used benchmark dataset demonstrate that our method substantially outperforms existing baselines, achieving nearly a 2 dB PSNR improvement over the previous best-performing method.

Comments: Accepted to SIGGRAPH Asia TC

Subjects:

Computer Vision and Pattern Recognition (cs.CV)

Cite as: arXiv:2609.21176 [cs.CV]

(or arXiv:2609.21176v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.21176

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Huangying Zhan [view email] [v1] Fri, 18 Sep 2026 00:37:53 UTC (634 KB)

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  • AI generation is temporarily unavailable; this entry was preserved with deterministic fallback metadata.
  • arXiv:2609.21176v1 Announce Type: new Abstract: This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, a…

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