跳到主要內容
AI News HubLIVE
來源內容 · 翻譯待補全2 分鐘閱讀

待翻譯:RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay

文章摘要

AI 服務暫時不可用,以下為來源摘要,待恢復後補全翻譯:arXiv:2610.20811v1 Announce Type: new Abstract: Generative gameplay requires more than immediate responses to player actions.Actions should have persistent consequences, while the generated world should act according to its own state and rules, shaping the player's situation and subsequent choices. Video generation captures local dynamics, but limited history, partially observed game state, and the need for contextual behavior decisions make such interactions difficult to sustain through audiovisual prediction alone. We introduce \rig (Reciprocally Interactive Generation), a framework for reciprocal interaction in generative gameplay. \rig combines persistent state and configurable rules, contextual interaction reasoning, and action-conditioned audiovisual gene…

來源arXiv Computer Vision作者: Mengfei Li, Yi Zhang, Xingtong Ge, Lunjie Zhu, Fangyu Lin, Peng Li, Guanglu Song, Yu Liu, Wei Xue, Wenhan Luo, Yike Guo
待翻譯:RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay
回報錯誤

更正管道尚未開通,可先複製下方文章資訊留存。

查看更正說明
直接讀正文

AI 服務暫時不可用,以下為來源正文,待恢復後補全翻譯。

[Submitted on 14 Oct 2026] Title:RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay View a PDF of the paper titled RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay, by Mengfei Li and 10 other authors View PDF HTML (experimental) Abstract:Generative gameplay requires more than immediate responses to player this http URL should have persistent consequences, while the generated world should act according to its own state and rules, shaping the player's situation and subsequent choices. Video generation captures local dynamics, but limited history, partially observed game state, and the need for contextual behavior decisions make such interactions difficult to sustain through audiovisual prediction alone. We introduce \rig (Reciprocally Interactive Generation), a framework for reciprocal interaction in generative gameplay. \rig combines persistent state and configurable rules, contextual interaction reasoning, and action-conditioned audiovisual generation. Together, these components make interaction consequences and actor behavior jointly determine generated content while maintaining consistency between game state and visible outcomes. We construct a Xonotic gameplay dataset to train an audiovisual generator for learning dynamics and interactions. Further post-training enables \rigarena, an interactive generative first-person shooter (FPS) prototype. Experiments demonstrate more reliable combat outcomes and reciprocal interaction between the player and the generated world. Project page: this https URL. Subjects: Computer Vision and Pattern Recognition (cs.CV) Cite as: arXiv:2610.20811 [cs.CV] (or arXiv:2610.20811v1 [cs.CV] for this version) https://doi.org/10.48550/arXiv.2610.20811 arXiv-issued DOI via DataCite (pending registration) Submission history From: Mengfei Li [view email] [v1] Wed, 14 Oct 2026 18:57:47 UTC (40,483 KB) Full-text links: Access Paper: View a PDF of the paper titled RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay, by Mengfei Li and 10 other authors View PDF HTML (experimental) TeX Source view license Additional Features Audio Summary Current browse context: cs.CV new | recent | 2026-10 Change to browse by: cs References & Citations NASA ADS Google Scholar Semantic Scholar Loading... Data provided by: Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Code, Data and Media Associated with this Article alphaXiv Toggle alphaXiv (What is alphaXiv?) Links to Code Toggle CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub Toggle DagsHub (What is DagsHub?) GotitPub Toggle Gotit.pub (What is GotitPub?) Huggingface Toggle Hugging Face (What is Huggingface?) ScienceCast Toggle ScienceCast (What is ScienceCast?) Demos Demos Replicate Toggle Replicate (What is Replicate?) Spaces Toggle Hugging Face Spaces (What is Spaces?) Spaces Toggle TXYZ.AI (What is TXYZ.AI?) Related Papers Recommenders and Search Tools Link to Influence Flower Influence Flower (What are Influence Flowers?) Core recommender toggle CORE Recommender (What is CORE?) Author Venue Institution Topic About arXivLabs arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs. Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)

展開要點與分析

文章情報

工程師進階

要點

  • AI 服務暫時不可用,系統已先保留來源內容與降級後設資料。
  • arXiv:2610.20811v1 Announce Type: new Abstract: Generative gameplay requires more than immediate responses to player actions.Actions should have persistent consequences, while the…

要點與分析由自動化流程生成,可能有誤,請結合原始來源核實。