翻訳待ち:Quoting Rick Brewster
AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:<blockquote cite="https://forums.paint.net/topic/134563-🍷-extremely-experimental-winelinux-support-how-to-get-started/"><p>Direct2D has always been the biggest hurdle for Paint.NET on WINE, and it's clear that it will never be completed enough for Paint.NET's use. And I can't just "disable" the use of Direct2D. So, instead, <strong>Paint.NET now has an internal, from-scratch, clean-room reverse-engineered rewrite of Direct2D that it uses on WINE</strong> (triggered by using <strong>/wine</strong>). It lives in <strong>PaintDotNet.Windows.Direct2D1.Managed.dll</strong>. This was written by our good friend <a href="https://claude.ai/">Claude</a>, without whom this would NOT have been possible and would NEVER have happened. [...]</p> <p>Most of this code is, as they say, "vibe coded." By that I mean that it has not been thoroughly reviewed, it's more "trust me bro" style. I cannot possibly review 180,000 lines of code, it's just way way <em>way</em> too much. For reference, the rest of Paint.NET is about 700,000 lines of code and I've been working on it for over 20 years. [...]</p> <p>At times, Claude was working with the fury of 10 freshly unshackled Einstein genius-level 10x coders. And other times ... well, not so much. I had to babysit Claude quite a bit to make sure it did resource management correctly (for awhile it just wasn't doing the COM equivalent of AddRef() for reference counted objects, oops). I had to slap it a few times when I found some really bad design or architecture decisions. And I was also impressed at some rather clever and tireless reverse engineering work it did to figure out all the formulas needed for implementing Direct2D's built-in effects library.</p></blockquote> <p class="cite">— <a href="https://forums.paint.net/topic/134563-🍷-extremely-experimental-winelinux-support-how-to-get-started/">Rick Brewster</a>, author of Paint.NET</p> <p>Tags: <a href="https://simonwillison.net/tags/reverse-engineering">reverse-engineering</a>, <a href="https://simonwillison.net/tags/coding-agents">coding-agents</a>, <a href="https://simonwillison.net/tags/claude">claude</a>, <a href="https://simonwillison.net/tags/generative-ai">generative-ai</a>, <a href="https://simonwillison.net/tags/ai">ai</a>, <a href="https://simonwillison.net/tags/llms">llms</a>, <a href="https://simonwillison.net/tags/dotnet">dotnet</a>, <a href="https://simonwillison.net/tags/linux">linux</a>, <a href="https://simonwillison.net/tags/vibe-coding">vibe-coding</a></p>
AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。
A quote from Rick Brewster Simon Willison’s Weblog Subscribe 2nd September 2026 Direct2D has always been the biggest hurdle for Paint.NET on WINE, and it's clear that it will never be completed enough for Paint.NET's use. And I can't just "disable" the use of Direct2D. So, instead, Paint.NET now has an internal, from-scratch, clean-room reverse-engineered rewrite of Direct2D that it uses on WINE (triggered by using /wine). It lives in PaintDotNet.Windows.Direct2D1.Managed.dll. This was written by our good friend Claude, without whom this would NOT have been possible and would NEVER have happened. [...] Most of this code is, as they say, "vibe coded." By that I mean that it has not been thoroughly reviewed, it's more "trust me bro" style. I cannot possibly review 180,000 lines of code, it's just way way way too much. For reference, the rest of Paint.NET is about 700,000 lines of code and I've been working on it for over 20 years. [...] At times, Claude was working with the fury of 10 freshly unshackled Einstein genius-level 10x coders. And other times ... well, not so much. I had to babysit Claude quite a bit to make sure it did resource management correctly (for awhile it just wasn't doing the COM equivalent of AddRef() for reference counted objects, oops). I had to slap it a few times when I found some really bad design or architecture decisions. And I was also impressed at some rather clever and tireless reverse engineering work it did to figure out all the formulas needed for implementing Direct2D's built-in effects library. — Rick Brewster, author of Paint.NET Recent articles Claude Fable 5.1 made me a really nice animated pelican - 1st September 2026 Understanding ChatGPT Work - 30th August 2026 Conceptual integrity and counting lines of code - 19th August 2026 This is a quotation collected by Simon Willison, posted on 2nd September 2026. dotnet 5 linux 52 reverse-engineering 12 ai 2,211 generative-ai 1,959 llms 1,926 claude 306 vibe-coding 95 coding-agents 243 Disclosures Colophon © 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026