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翻訳待ち:Pocket's AI made my game ideas real. Now Meta controls the results

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:Who’s in control? Despite these issues, some people seem to be finding at least some semi-viral success for their gizmos, if the dozens of comments and hundreds of likes on the most popular posts are any indication. Unf…

ソースHacker News AI著者: sohkamyung

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。

Who’s in control? Despite these issues, some people seem to be finding at least some semi-viral success for their gizmos, if the dozens of comments and hundreds of likes on the most popular posts are any indication. Unfortunately, the two gizmos I spent a few hours tinkering with are not among those viral success stories, amassing just a few hundred “views” and a handful of likes between them in the little time they’ve been available. That’s OK. I didn’t go into this expecting to achieve instant fame and success by letting an AI craft my brilliant game design ideas (though I do think the ball-juggling game ended up being somewhat compelling). The real problem is that, even if my gizmos were a success, that success would be completely trapped on the Pocket platform. There’s no way to export the code Pocket generates and post it to my own webpage or develop it into a fully realized mobile app, for instance. There isn’t even any way to look at whatever code Pocket has generated, as far as I can tell. Pocket’s target audience seems to have a soft spot for Nokia’s version of Snake, based on the social media sharing numbers. Credit: Pocket / trudy