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待翻譯:Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra)

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AI 服務暫時不可用,以下為來源摘要,待恢復後補全翻譯: Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra) On Wednesday I wrote about One-shotting a Raccoon Heist game using Claude Fable 5, where I had Claude Fable 5 build a full working game from a premise I generated with GPT-3 and DALL-E four years ago. I decided to pose the exact same prompt to Codex Desktop running GPT-5.6 Sol Ultra - the mode where Sol makes aggressive use of sub-agents - to see how it would do. It produced a much better game! Here's Moonlight & Mayhem - GitHub repository here, including the textures and prompts it generated using gpt-image-2. Your browser does not support HTML5 video. The original GPT-3 generated game description included: In “Raccoon Heist”, you and your team of thieving raccoons are tasked with pulling off a s…

待翻譯:Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra)
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Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra) Simon Willison’s Weblog Subscribe 7th August 2026 - Link Blog Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra). On Wednesday I wrote about One-shotting a Raccoon Heist game using Claude Fable 5, where I had Claude Fable 5 build a full working game from a premise I generated with GPT-3 and DALL-E four years ago. I decided to pose the exact same prompt to Codex Desktop running GPT-5.6 Sol Ultra - the mode where Sol makes aggressive use of sub-agents - to see how it would do. It produced a much better game! Here's Moonlight & Mayhem - GitHub repository here, including the textures and prompts it generated using gpt-image-2. Your browser does not support HTML5 video. The original GPT-3 generated game description included: In “Raccoon Heist”, you and your team of thieving raccoons are tasked with pulling off a series of daring heists. From robbing banks to stealing priceless art, no job is too big or too small for your furry crew. Fable's version had you as a single raccoon running around a back yard collecting coins and fish. GPT-5.6 Sol has you in a museum, rescuing your two other raccoon crewmates in order to stack on top of each other and bust the golden sardine out of its case. Much more heisty! There was one catch though: the version produced from the one-shot prompt had a bug where each raccoon had an eyeball that was enlarged to the size of a giant sphere floating over their head! You can play that version here. Despite reviewing screenshots during development Codex failed to spot and correct this bug. I fixed it by prompting: Why do the raccoons have huge black spheres on them? And then: Fix it Which resulted in this fix. I shared the full Codex transcript in the repository - I wish Claude Code had the same "copy as Markdown" feature. Recent articles One-shotting a Raccoon Heist game using Claude Fable 5 - 5th August 2026 New release of LLM adds support for reasoning traces, OpenAI Responses, server-side tools, and smarter logging - 4th August 2026 Stateless MCP has recaptured my interest (and inspired mcp-explorer and datasette-mcp) - 31st July 2026 This is a link post by Simon Willison, posted on 7th August 2026. game-design 21 ai 2,173 openai 444 generative-ai 1,924 llms 1,891 coding-agents 232 gpt 131 Monthly briefing Sponsor me for $10/month and get a curated email digest of the month's most important LLM developments. Pay me to send you less! Sponsor & subscribe Disclosures Colophon © 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026

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  • Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra) On Wednesday I wrote about…

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