待翻译:MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution
AI 服务暂时不可用,以下为来源摘要,待恢复后补全翻译:arXiv:2606.00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players. Standard reinforcement learning assumes that rewards can be assigned at each step, but this assumption fails in settings where outcomes are entangled across time and agents. We introduce delayed per-step reward attribution with eligibility gating, an episode lifecycle and postprocessing pipeline that computes rewards only at episode end, propagates them back to originating steps according to task-specific semantics, and excludes steps that lack valid dependent information from training. Together with asynchronous rollout generation via vLLM's continuous batching, curriculum-based opponent sampling, and multi-level stratified batch construction, this approach enables stable, sample-efficient RL training in multi-agent environments. We evaluate on the MindGames Arena benchmark at NeurIPS 2025, where a single 8-billion-parameter open-source model trained with our method matched or surpassed substantially larger proprietary systems, including GPT-5, in head-to-head play and took first place in both the Open (unrestricted) and Efficient (<=8B parameters) tracks.
AI 服务暂时不可用,以下为来源正文,待恢复后补全翻译。
[2606.00017] MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution [Submitted on 13 Apr 2026] Title:MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution View a PDF of the paper titled MindGames Arena Generalization Track: In2AI Solution with Delayed Per-Step Reward Attribution, by Aliaksei Korshuk and 2 other authors View PDF HTML (experimental) Abstract:Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players. Standard reinforcement learning assumes that rewards can be assigned at each step, but this assumption fails in settings where outcomes are entangled across time and agents. We introduce delayed per-step reward attribution with eligibility gating, an episode lifecycle and postprocessing pipeline that computes rewards only at episode end, propagates them back to originating steps according to task-specific semantics, and excludes steps that lack valid dependent information from training. Together with asynchronous rollout generation via vLLM's continuous batching, curriculum-based opponent sampling, and multi-level stratified batch construction, this approach enables stable, sample-efficient RL training in multi-agent environments. We evaluate on the MindGames Arena benchmark at NeurIPS 2025, where a single 8-billion-parameter open-source model trained with our method matched or surpassed substantially larger proprietary systems, including GPT-5, in head-to-head play and took first place in both the Open (unrestricted) and Efficient ( new | recent | 2026-06 Change to browse by: cs cs.CL cs.MA References & Citations NASA ADS Google Scholar Semantic Scholar Loading... Data provided by: Bibliographic Tools Bibliographic and Citation Tools Bibliographic Explorer Toggle Bibliographic Explorer (What is the Explorer?) Connected Papers Toggle Connected Papers (What is Connected Papers?) Litmaps Toggle Litmaps (What is Litmaps?) scite.ai Toggle scite Smart Citations (What are Smart Citations?) Code, Data, Media Code, Data and Media Associated with this Article alphaXiv Toggle alphaXiv (What is alphaXiv?) Links to Code Toggle CatalyzeX Code Finder for Papers (What is CatalyzeX?) DagsHub Toggle DagsHub (What is DagsHub?) GotitPub Toggle Gotit.pub (What is GotitPub?) Huggingface Toggle Hugging Face (What is Huggingface?) ScienceCast Toggle ScienceCast (What is ScienceCast?) Demos Demos Replicate Toggle Replicate (What is Replicate?) Spaces Toggle Hugging Face Spaces (What is Spaces?) Spaces Toggle TXYZ.AI (What is TXYZ.AI?) Related Papers Recommenders and Search Tools Link to Influence Flower Influence Flower (What are Influence Flowers?) Core recommender toggle CORE Recommender (What is CORE?) Author Venue Institution Topic About arXivLabs arXivLabs: experimental projects with community collaborators arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website. Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them. Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs. Which authors of this paper are endorsers? | Disable MathJax (What is MathJax?)