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待翻譯:Cerebras

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AI 服務暫時不可用,以下為來源摘要,待恢復後補全翻譯:Oct 06 2026 MoE at Scale: Making Sparse Models Fast on Real Hardware Daria SobolevaQuentin Anthony MoE Fundamentals | Router Wars | Debugging Dead MoE Models | MoE at Scale | MoE Math Demystified In this video we discus…

待翻譯:Cerebras
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Oct 06 2026 MoE at Scale: Making Sparse Models Fast on Real Hardware Daria SobolevaQuentin Anthony MoE Fundamentals | Router Wars | Debugging Dead MoE Models | MoE at Scale | MoE Math Demystified In this video we discuss scaling MoE models on modern hardware and address key optimization challenges. If you can’t open the video displayed above, please use this link to open it on YouTube: https://youtu.be/MXo9LEYzwkg Mixture-of-Experts (MoE) models allow you to increase total parameter count without proportional increase in compute, letting you train bigger and better models efficiently (Soboleva, 2025a). You might wonder if extracting theoretical benefits from MoE models requires significant engineering work. After all, your part 3 implementation (Soboleva and Tiwari, 2025) trained perfectly fine on a small acceleration node (and even your laptop). An important point here is that you used only 4 experts and 124M backbone parameters, but production systems like DeepSeek-V3, Qwen3-30B-A3B, etc., use hundreds of experts and huge backbones. Try scaling to their sizes with our previous implementation on the GPU, and you will quickly hit your device’s memory limit. Let’s understand why this happens. Remember the code on Figure 1 that we implemented in part 3? There we warned you that it isn’t efficient and we only used it for pedagogy. Why? On Figure 1, you can see that there is a sequential loop over all experts, even though we only need the experts that were selected for a given token. You might wonder, why so wasteful? You already know that the industry standard routing is not deterministic (Soboleva, 2025b), and thus it is impossible to predict which expert will be activated for a given token in advance. This means that we have to load all experts into memory just in case we might need them later (moving expert weights to the GPU memory on the fly for each token would be too slow given memory-bandwidth and latency limits). Because of that, we have a linear growth in memory requirements as you add more experts, and super quickly it becomes impossible to train on a single GPU (even a dozen of experts won’t fit with our previous implementation). The rest of this guide covers solutions to this scaling challenge. First, we will talk about GPU solution and its limitations, second, we’ll cover how Cerebras Wafer Scale Engine (WSE) solves this problem, and finally how to combine both to maximize the benefits. Figure 1: Expert mixing for batch processing (see train train_gpt moe.pyL208-L225). GPU Solution and Its Problems When your MoE exceeds a single GPU’s memory capacity, the most popular solution is to use some sort of model parallelism, an example of which is expert parallelism, or EP in short (Lepikhin et al., 2020; DeepSeek-AI et al., 2024). With EP, we typically assign an equal number of experts to each GPU, while all other layers (attention, router, etc.) are replicated on each device. In this workflow, the router predicts which tokens should be routed to which experts, then an all-to-all communication operation shuffles tokens to the correct devices based on the router assignments, executes each expert in parallel and then shuffles results back to tokens’ original devices to perform expert mixing. To make EP efficient, your experts have to be load-balanced across all layers in the network. This creates a tension between model quality and infrastructure efficiency. ML researchers optimizing for the best possible model quality often prefer routing strategies that allow experts to specialize heavily (Soboleva, 2025b), even if this creates load imbalance. Meanwhile, infrastructure teams need predictable, balanced workloads to achieve optimal hardware utilization, and minimize training costs. Both goals are critical, but they pull in different directions. Aggressive load balancing can hurt the model’s quality by forcing tokens to suboptimal experts (like the case we’ve seen with hash routing). But imbalanced experts create expensive infrastructure bottlenecks, where some GPUs sit idle, while others are overloaded, significantly decreasing overall hardware utilization. Additionally, EP introduces communication overheads that worsen as we increase number of experts. Modern MoE architectures activate many small experts per token rather than fewer but larger ones for better compute efficiency (Krajewski et al., 2024). However, in this setup, intensive load balancing is required to parallelize with EP, which impacts model quality. If you can’t trade off quality for speed with aggressive load balancing, EP’s communication/computation ratio worsens, as we spend most of the time moving tokens around, rather than experts performing useful operations with them. Overall, training MoE models on GPUs remains challenging, as EP alone is typically not enough to generate sufficient parallelism. Cerebras WSE vs GPU (Architectural Differences) GPUs running large MoE models typically need multiple parallelism strategies in addition to expert parallelism. For example, DeepSeek-V3 used a combination of pipeline, expert, and data parallelism (DeepSeek-AI et al., 2024). This creates a complex 3D parallel implementation that you must carefully tune, and that you must re-tune when either your model or the cluster changes. With Cerebras WSE, distributed computing is not required. We utilize data parallelism to train and scale our models. What makes this possible? We have about 900 times more on-chip memory (SRAM) than a latest single GPU, which allows us to store much bigger models on the chip directly. When scaling to larger models, we employ a technique called weight streaming (Hall et al., 2023) that disaggregates memory and compute on WSE. With weight streaming, we remove model parameters (those heavy tensors) from the wafer entirely. They now live in the external memory units, and we stream them to the wafer during training to compute gradients. The wafer streams gradients back to the memory units to update the weights. This technique allows us to train today’s trillion parameter MoE models (Kimi Team, 2025) on just a single device. Memory Problem Solved, Now Compute We’ve established that Cerebras WSE can fit large MoE models on the chip directly with weight streaming and no model parallelism required. But just because you can train a trillion-parameter MoE doesn’t mean it is efficient. As models get more sparse (more experts, lower top_k), we now hit a different issue, which is compute utilization. Remember that promised 62% reduction in FLOPs (Floating Point Operations) with 32 experts in the part 1 of this series? There we noted that it would result in MoE model training 3x faster than the dense baselines to achieve the same loss. But this is not what we see in practice. What happens is that we fail to transfer these FLOP reductions into the actual wall-clock speedups. It becomes inefficient to train MoE models at scale. Why does it happen? With a sparse MoE model, our routing subdivides the batch size across many experts. It results in most experts only seeing a tiny portion of the original batch. Small batches mean most of your experts sit idle, not computing useful operations. You’re loading big expert networks’ matrices, but barely using them (you become I/O bound in these layers). At the same time, attention layers can’t handle larger batches because they are activation memory-bound (Anthony et al., 2023; Korthikanti et al., 2022). This means that they must store large intermediate tensors like attention scores that scale quadratically with sequence length [1]. Thus we have this persistent utilization gap between expert and attention layers. Expert networks are starving and waiting until more data comes in for them to process, and attention layers struggling to efficiently process larger bulks of tokens, preventing us from moving data quicker to the expert networks. Batch Tiling on Attention To solve this problem, on Cerebras WSE we decouple batch size requirements between the attention and expert networks. We call this technique Batch Tiling on Attention (BTA). With BTA, we split attention’s input batch size into G tiles of size B, processing each tile independently, then concatenating the results back together for a large batch size of G × B that we feed into the expert networks (Figure 2). Figure 2: Batch Tiling on Attention (BTA) architecture. The input batch is split into G tiles, each processed through attention with small batch size B. Outputs are concatenated to form a large batch G × B for expert processing, decoupling batch size constraints between attention and expert layers. Similarly to how FlashAttention (Dao et al., 2022) tiles along the sequence dimension to reduce memory usage, BTA tiles along the batch dimension to improve imbalanced utilization between expert and attention networks. BTA’s dual batch strategy directly targets MoE’s compute requirements. We use smaller batches for attention layers, reducing their activation memory, and larger batches for expert networks, improving their compute utilization. Let’s stress-test our BTA technique on one of the recent MoE models called Qwen3-30B-A3B with 3B active parameters (Yang et al., 2025) on a single CS-3 machine. Originally this model uses learned routing with 128 experts and top_k = 8 activated ones per each token. We are going to vary top_k and the number of experts, thereby varying the sparsity of the model, and observe the effect of sparsity on throughput both with and without BTA. First, we’ll keep top_k fixed at 8 and vary the number of experts from 16 to 128, measuring throughput degradation compared to the dense model with the same number of active parameters. Figure 3a shows that “red” line throughput (conventional batching without BTA) degrades severely, reaching up to 53% (2x slowdown!) with 128 experts. The “blue” line (with BTA and G values tuned to achieve the best speed) shows that throughput stays high, close to the dense model, across all expert counts. In the second experiment, let’s fix number of experts to 128 and vary number of activated experts top_k from 1 to 8. In this experiment, we also maintain a fixed number of active parameters by adjusting expert network sizes with a change of top_k accordingly. Figure 3b shows that conventional batching demonstrates even larger degradation in throughput as we increase levels of sparsity in the network (lower top_k), reaching up to 86% worse speed (7x slowdown!) than our dense model. BTA again maintains high throughput regardless of top_k that we used. Figure 3: BTA prevents throughput degradation as MoE models become sparser. Conventional batching (“red” line) shows severe throughput drops (up to 53% with more experts, 86% with smaller top_k), while BTA (“blue” line) maintains stable and high throughput comparable to the dense model across all configurations. Show Me the Math In the sections above, we claimed that EP on GPUs creates communication bottlenecks, whereas on the Cerebras WSE we see compute utilization challenges. We then saw how BTA solves the WSE utilization problem. Let’s now dig deeper by creating a mathematical model, formalizing these claims using the model, and derive predictions of efficiency from it. We build upon computational frameworks established in (Anthony et al.; Korthikanti et al., 2022), extending their analysis to our MoE setting. If not mentioned otherwise, we assume mixed precision training (fp16/bf16 for the low precision param copy, and fp32 for the high-precision param copy and optimizer states). We omit bias terms from the following equations as they are negligible. Below are the notations needed for our analysis: : sequence length : batch size : hidden size : number of query heads in attention : number of tiles (in BTA, tiling on the batch) : number of activated experts per token : FFN multiplier (in MoE layer, filter size / hidden size) : number of laye [truncated for AI cost control]

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