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登録ソース 105 件 · この一覧の最新公開日時 2026-10-09 16:00 UTC+9。

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2026-10-09

翻訳待ち:PocketWebTools for Mac

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:Discussion | Link

Product Hunt AIツール原典の内容 · 翻訳・分析待ち翻訳待ち:PocketWebTools for Mac
翻訳待ち:Asana cuts model costs 76x in browser tests with GPT-6.1 Sol

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:Using GPT-6 Astra in Codex, Asana made its browser agent 76x cheaper and 5x faster in tests to offer customers more capable models.

OpenAI Newsモデル / Agent / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:Asana cuts model costs 76x in browser tests with GPT-6.1 Sol
翻訳待ち:Sophos cuts threat investigation time by 96% with OpenAI Daybreak

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:Discover how Sophos uses OpenAI’s Daybreak to cut cyber-threat investigation time by 96% and automate 52% of MDR cases while preserving human oversight.

OpenAI NewsAgent原典の内容 · 翻訳・分析待ち翻訳待ち:Sophos cuts threat investigation time by 96% with OpenAI Daybreak
翻訳待ち:Google Cloud Launches Gemini Agent, One Universal Agent for Enterprise Work

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:Google Cloud has introduced the Google Cloud Gemini agent, a single agent for enterprise work. The Gemini agent is a cloud-hosted agent from Google Cloud that answers questions, does knowledge work, creates media, and writes and runs code. It does all of this from 1 prompt box and 1 API. For developers, the agent is […] The post Google Cloud Launches Gemini Agent, One Universal Agent for Enterprise Work appeared first on MarkTechPost.

MarkTechPostAgent原典の内容 · 翻訳・分析待ち翻訳待ち:Google Cloud Launches Gemini Agent, One Universal Agent for Enterprise Work
翻訳待ち:“Don’t use ‘open weight’ and ‘open source’ interchangeably”: Percona CEO on why AI terminology matters

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:The AI industry has enthusiastically embraced the language of open source, even as some of its most prominent “open” models The post “Don’t use ‘open weight’ and ‘open source’ interchangeably”: Percona CEO on why AI terminology matters appeared first on The New Stack.

The New Stack AIモデル原典の内容 · 翻訳・分析待ち翻訳待ち:“Don’t use ‘open weight’ and ‘open source’ interchangeably”: Percona CEO on why AI terminology matters
翻訳待ち:OpenPilot

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:Discussion | Link

Product Hunt AIAgent原典の内容 · 翻訳・分析待ち翻訳待ち:OpenPilot
翻訳待ち:Last Week in AI #346 - 719 math manuscripts, 2 Western open models, 1 more safety resignation

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:OpenAI publishes hundreds of math proofs from unreleased frontier model, Mistral and Reflection AI launch open-weight models to rival China, and more!

Last Week in AI政策 / モデル / Agent原典の内容 · 翻訳・分析待ち翻訳待ち:Last Week in AI #346 - 719 math manuscripts, 2 Western open models, 1 more safety resignation
翻訳待ち:Google Research RRSI Guide: Mastering Self-Improving AI Agents

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:Explore a comprehensive coding guide to Google Research's RRSI (Regularized Recursive Self-Improvement), detailing how noise bands, cost rules, and leakage screens enable safe, efficient, and self-improving AI agents. The post Google Research RRSI Guide: Mastering Self-Improving AI Agents appeared first on MarkTechPost.

MarkTechPostAgent / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:Google Research RRSI Guide: Mastering Self-Improving AI Agents
翻訳待ち:British households would be £5,000 richer if we were more innovative. Let’s unleash our talents | Gordon Brown

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:We have a deep reservoir of assets, but struggle to turn small companies into global success stories. Innovation needs to be at the heart of government policy Gordon Brown was UK prime minister from 2007 to 2010 The coming 10 years are almost certain to be the decade that sees the greatest scientific breakthroughs in a century. The question is whether advances now under way in AI, quantum computing and biology can address cancer, find ways to treat or prevent dementia, and overcome the growing resistance to antibiotics. Can we find sustainable ways to address our energy needs and protect the environment at the same time? Can AI transform the way we deliver education, health and social care to the benefit of millions, as well as advance modern manufa…

The Guardian AI政策 / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:British households would be £5,000 richer if we were more innovative. Let’s unleash our talents | Gordon Brown
翻訳待ち:iwant

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:Discussion | Link

Product Hunt AIツール原典の内容 · 翻訳・分析待ち翻訳待ち:iwant
翻訳待ち:Cross-Embodiment Robot Foundation World Models with Latent Actions

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10846v1 Announce Type: new Abstract: The diversity of robot embodiments and action spaces makes it challenging to build robot world models that generalize across different embodiments. We introduce the Latent Action-Conditioned Robot World Model (LAC-WM), which operates within a learned unified latent action space shared across diverse embodiments. This unified action space improves the world model's performance when adapted to previously unseen robot embodiments. We compare LAC-WM with an Explicit Action-Conditioned World Model (EAC-WM), which conditions on explicit motion labels. Our results show that explicit action conditioning leads to disjoint action representations across embodiments, limiting downstream performance when adapting t…

arXiv Roboticsロボット / モデル / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:Cross-Embodiment Robot Foundation World Models with Latent Actions
翻訳待ち:Skill-SLM: Agent Skill-driven Small Language Models for Reliable Robot Operation

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10812v1 Announce Type: new Abstract: Small language models (SLMs) have been increasingly adopted for onboard robot operation because they enable intelligent decision-making. However, existing approaches are mainly distillation-oriented and rely on enumerating representative task-solution pairs. This makes dataset construction difficult and limits generalization to diverse robot tasks whose possible forms grow rapidly. This paper proposes Skill-SLM, a framework that reformulates SLM-driven robot operation as a task-decomposition and skill-composition problem. Given a natural language task instruction, Skill-SLM decomposes the task into subtasks, selects appropriate skills from the skill library, and orchestrates the selected skills into ex…

arXiv Roboticsモデル / Agent / ロボット原典の内容 · 翻訳・分析待ち翻訳待ち:Skill-SLM: Agent Skill-driven Small Language Models for Reliable Robot Operation
翻訳待ち:Diagnosing and Recovering from Observation-Space Shift at Long-Horizon Skill Seams

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10810v1 Announce Type: new Abstract: Long-horizon robotic manipulation is often built by chaining independently trained skills. Although each skill can be reliable in isolation, performance degrades sharply when skills are chained: each downstream skill must start from the state its predecessor leaves behind rather than from its training distribution. We study this failure mode, Observation-Space Shift (OSS), and ask what causes these skill-seam failures. Using privileged simulator resets, we find that the dominant shift comes from displaced scene state (e.g., an open drawer or secondary objects left behind by earlier skills), not from the robot's joint configuration or the object the downstream skill manipulates. To test this diagnosis,…

arXiv Roboticsモデル / 研究 / ロボット原典の内容 · 翻訳・分析待ち翻訳待ち:Diagnosing and Recovering from Observation-Space Shift at Long-Horizon Skill Seams
翻訳待ち:Same Action, Different Outcome: Variability in Dynamic Cloth Manipulation

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10801v1 Announce Type: new Abstract: Although cloth is known to exhibit different outcomes under repeated fast dynamic motions, even when the same trajectory is applied, this variability has not yet been systematically characterized. Quantifying it is essential to assess the reliability of learned manipulation policies and the extent to which simulation can reproduce real-world behavior. To study this, we execute the same trajectory ten times across four dynamic tasks, two of which are novel, each tested with three cloths of very different properties and at up to three execution speeds, with a total of 269 recorded rollouts. For all of them, we record small marker positions on the cloth and synchronized stereo camera. We then formalize di…

arXiv Robotics研究 / ロボット原典の内容 · 翻訳・分析待ち翻訳待ち:Same Action, Different Outcome: Variability in Dynamic Cloth Manipulation
翻訳待ち:NavGPT-3: Harnessing Context in a Hierarchical Navigation Runtime

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10787v1 Announce Type: new Abstract: Language models trained with long-horizon agentic reinforcement learning can generalize knowledge through reasoning, express precise actions, and pursue goals over many steps, raising the ceiling on what an embodied agent can understand and decide. Physical interaction, however, remains the domain of action policies, which provide dense, low-latency control. We present NavGPT-3, a harness that connects the two models, with an OS-like runtime built above it: reasoning, acting, and monitoring run as threads with their own context, tools, and permissions, while the runtime schedules them and decides which thread controls the robot's motion, so that the robot can react to sudden real-world events through i…

arXiv Roboticsモデル / Agent / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:NavGPT-3: Harnessing Context in a Hierarchical Navigation Runtime
翻訳待ち:TAPNAV: Humanoid Navigation through Tactile Active Perception

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10748v1 Announce Type: new Abstract: Navigation in vision-denied environments is challenging for humanoid robots because proprioceptive odometry drifts and localization uncertainty accumulates rapidly. We present TAPNAV, a tactile active-perception framework that enables humanoid navigation toward a goal by actively probing surrounding structures without relying on vision. TAPNAV maintains a pose belief from odometry, IMU, and tactile contact observations, and couples uncertainty-aware global route planning with information-gain-driven local probing. The global planner searches for routes that keep predicted localization uncertainty bounded by exploiting opportunities for tactile correction, while the local planner selects probe actions t…

arXiv Roboticsロボット / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:TAPNAV: Humanoid Navigation through Tactile Active Perception
翻訳待ち:Masked Generative Motion Planning with Geometry-Guided Token Search

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10646v1 Announce Type: new Abstract: Generative motion planners typically use learned trajectory priors for initial generation, while leaving test-time repair to local continuous refinement. We introduce Masked Generative Motion Planning (MGMP), which extends the learned prior from efficient parallel generation to structural repair. A masked generative transformer generates discrete trajectory candidates in parallel, and Geometry-Guided Token Search (GGTS) uses scene geometry to target where to edit and which prior-supported alternatives to evaluate. This turns refinement into an efficient search over discrete motion alternatives, enabling route-level restructuring beyond local trajectory deformation. MGMP achieves 96% success on Ring Maz…

arXiv Roboticsモデル / 研究 / ロボット原典の内容 · 翻訳・分析待ち翻訳待ち:Masked Generative Motion Planning with Geometry-Guided Token Search
翻訳待ち:TacHair: Tactile Contact-Distribution Guided Online Correction for Robotic Hair Stroking and Perception

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10637v1 Announce Type: new Abstract: Hair stroking is common in daily grooming and personal care, and is also widely used in hair-product evaluation, motivating robots with similar physical interaction capabilities. Existing robotic hair-care and surface-following methods mainly rely on trajectory planning, compliance, force regulation, or tactile-conditioned policies, but deformable hair can remain in contact while gradually drifting across the end-effector, making local interaction difficult to regulate. We propose TacHair, a tactile contact-distribution guided online correction framework that represents high-resolution tactile observations as a spatial hair-contact distribution. A visuotactile imitation policy generates the nominal str…

arXiv Robotics政策 / 研究 / スタートアップ原典の内容 · 翻訳・分析待ち翻訳待ち:TacHair: Tactile Contact-Distribution Guided Online Correction for Robotic Hair Stroking and Perception
翻訳待ち:Teaching a Robot Dog New Tricks: Diverse Quadruped Skills via Combined Reinforcement and Imitation Learning with Adversarial Task Selection

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10601v1 Announce Type: new Abstract: Reinforcement Learning (RL) has enabled legged robots to perform a range of skills in single-task settings. However, applications such as farm robotics or space exploration require diverse skills such as locomotion, digging, or close-range surveying. Training an end-to-end policy to address this problem remains difficult due to challenges such as sample inefficiency and gradient conflict between tasks in multi-task learning. We propose a three-stage method that trains a single policy to perform distinct tasks such as walking, digging, and hopping, and compose them into novel behaviors such as crawling. First, multiple teacher policies are trained using RL on narrowly defined tasks. Then, two additional…

arXiv Roboticsロボット / モデル / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:Teaching a Robot Dog New Tricks: Diverse Quadruped Skills via Combined Reinforcement and Imitation Learning with Adversarial Task Selection
翻訳待ち:Does Dynamic-Point Filtering Help When Texture Is Scarce? A Controlled Study of ORB-SLAM2 Front-Ends in Synthetic Indoor Scenes

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10564v1 Announce Type: new Abstract: Dynamic-point filters are routinely added to feature-based visual SLAM, and several recent systems argue that removing dynamic features can leave too few static features in low-texture regions. So far, these systems have been evaluated only on texture-rich benchmark sequences. We present a controlled study that isolates this interaction. We render synthetic indoor sequences in which surface texture (four levels, quantified by FAST-corner density and image-gradient entropy) and scene dynamics (three levels) are varied factorially along identical camera trajectories, with stereo, RGB-D, ground-truth poses and dynamic masks. On this grid we compare ORB-SLAM2 without filtering, with an optical-flow and epi…

arXiv Roboticsモデル / 研究 / ロボット原典の内容 · 翻訳・分析待ち翻訳待ち:Does Dynamic-Point Filtering Help When Texture Is Scarce? A Controlled Study of ORB-SLAM2 Front-Ends in Synthetic Indoor Scenes
翻訳待ち:SPLIT-RL: Staged Perception-Language Reasoning Training with Claim-Level Advantages

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10889v1 Announce Type: new Abstract: Vision-Language (VL) reasoning requires a model to both extract relevant and accurate information from an image (visual reasoning, VR), and to infer the answer from it (language reasoning, LR). Reinforcement learning with verifiable rewards typically trains both through a single chain-of-thought with a final-answer reward. This gives every CoT token the same sequence-level advantage, failing to distinguish capability specific errors. We propose SPLIT-RL, a staged post-training approach that trains VR and LR in disjoint phases. Because a group's rollouts differ along one capability at a time, the group-relative advantage isolates it, and each phase is optimized using phase-specific reward. We further in…

arXiv Computer Visionモデル / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:SPLIT-RL: Staged Perception-Language Reasoning Training with Claim-Level Advantages
翻訳待ち:Enabling Preference-driven Unlearning in Few-step Distilled Text-to-Image Diffusion Models

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10859v1 Announce Type: new Abstract: Text-to-image diffusion models are increasingly distilled into few-step variants and being deployed to enable fast inference. However, their ability to generate harmful or undesired content poses significant safety risks. Data-driven unlearning methods suppress targeted generations by fine-tuning model weights using specialized unlearning objectives. Crucially, these objectives implicitly rely on multi-step denoising dynamics, an assumption that breaks down for few-step distilled (FSD) models, resulting in ineffective forgetting. Furthermore, performing unlearning on the non-distilled base model and subsequently re-distilling it to obtain an unlearned FSD model incurs substantial computational and time…

arXiv Computer Visionモデル / 政策 / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:Enabling Preference-driven Unlearning in Few-step Distilled Text-to-Image Diffusion Models
翻訳待ち:Velocity Scaling in Flow Matching

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10823v1 Announce Type: new Abstract: Scaling a learned flow-matching velocity field $v_\theta$ by a gain $\gamma(t)$ was recently shown to greatly improve generation quality. Prior work argued that velocity fields trained with mean-squared error (MSE) systematically underestimate velocity magnitude and that scaling corrects this error. We show that MSE training does not create a velocity-magnitude deficit. We find instead that velocity scaling reduces population time lag: sampled states at model time $t$ resemble training states from an earlier time. Velocity scaling and moving model time back are two ways to address this population time lag. Across architectures and model sizes, measuring population time lag and using it to select a gain…

arXiv Computer Vision研究原典の内容 · 翻訳・分析待ち翻訳待ち:Velocity Scaling in Flow Matching
翻訳待ち:VICO: Visual Environments Co-Evolving for Vision-Language Model Reasoning

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10782v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards (RLVR) has become a standard recipe for post-training vision-language models (VLMs), but it typically assumes a static training environment. As the actor improves, fixed tasks drift out of its learning frontier: many become trivial, others remain unsolvable; and the learning signal collapses. We argue that VLM post-training should evolve the visual environment alongside the actor, not just the actor itself. We propose VICO, a co-evolutionary framework in which an actor and an Environment-as-Rewriter (EnvRewriter) are trained jointly: the EnvRewriter edits verifiable image-side structures, such as scene graphs, chart tables, or protected region masks, and r…

arXiv Computer Visionモデル / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:VICO: Visual Environments Co-Evolving for Vision-Language Model Reasoning
翻訳待ち:DOGS: Design-Space Sampling for Prompt-Driven Logo Generation

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10760v1 Announce Type: new Abstract: Prompt optimization for text-to-image (T2I) generation has been pursued almost entirely as text rewriting, in which a short user brief is expanded into a longer, model-preferred token sequence. We argue that such a language-space formulation is ill-suited to structured visual design tasks such as logo creation, where a one-line brief leaves most design decisions unspecified. These decisions depend on relational priors that a linear sequence cannot encode, and they leave an uncontrolled channel through which protected marks may be reproduced. We therefore recast logo prompting as sampling within a structured design space, and instantiate this idea as DOGS (Design-space prompting with an Originality-awar…

arXiv Computer Vision研究原典の内容 · 翻訳・分析待ち翻訳待ち:DOGS: Design-Space Sampling for Prompt-Driven Logo Generation
翻訳待ち:MESSENGER: Memory-Enhanced Sequential Scene Flow Estimation via Autoregressive Next-Frame Forecasting

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10759v1 Announce Type: new Abstract: Scene flow can capture low-level 3D motion displacements in dynamic scenarios. Early pairwise estimators relying on instantaneous two-frame motion lack long-term temporal correlation and also struggle with poor extrapolation ability in future prediction. Although some recent methods attempt to explore multi-frame scene flow estimation in a sequence-to-sequence manner, they typically suffer from heavy computational overhead with increasing input frames and long-horizon prediction degradation due to ineffective motion propagation. To address these problems, we propose a novel memory-enhanced sequential scene flow pipeline, called MESSENGER. To sufficiently mine long-term temporal dependencies naturally w…

arXiv Computer Vision研究原典の内容 · 翻訳・分析待ち翻訳待ち:MESSENGER: Memory-Enhanced Sequential Scene Flow Estimation via Autoregressive Next-Frame Forecasting
翻訳待ち:LinSlot: Exploiting Linear Representation hypothesis for unsupervised attribute discovery from slot based object representation

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10722v1 Announce Type: new Abstract: This paper studies the problem of learning disentangled representations of objects and their attributes from raw, unstructured image data. Slot-based methods have shown considerable success in unsupervised learning of object representations from images. Block-slot attention-based methods extend this framework to attribute representations by assuming a uniform factorization of object representations into attributes, which may be suboptimal and consequently limit the quality of the learned representations. We therefore investigate a framework for jointly discovering object and attribute representations. Our key contribution is leveraging the Linear Representation Hypothesis (LRH), which postulates that c…

arXiv Computer Vision研究原典の内容 · 翻訳・分析待ち翻訳待ち:LinSlot: Exploiting Linear Representation hypothesis for unsupervised attribute discovery from slot based object representation
翻訳待ち:Seeing Through the Glare: A Multi-Source Benchmark and Ocular-Adaptive Pixel MeanFlow for Eyeglass Reflection Removal

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10703v1 Announce Type: new Abstract: Eyeglass reflection removal is important across smartphone imaging, video conferencing, and other face-centric visual applications. The task is challenging because reflections range from mild photometric contamination to severe ocular occlusion, requiring selective correction and plausible reconstruction without altering identity or natural appearance. Existing datasets cover limited reflection conditions, constraining generalization to complex real-world scenes and systematic evaluation. We introduce \textbf{OcuBench}, a multi-source benchmark comprising 10,280 controllable synthetic pairs, 732 real-input pseudo-pairs, and 458 independent real-world test images, supporting both paired evaluation and a…

arXiv Computer Vision研究 / スタートアップ原典の内容 · 翻訳・分析待ち翻訳待ち:Seeing Through the Glare: A Multi-Source Benchmark and Ocular-Adaptive Pixel MeanFlow for Eyeglass Reflection Removal
翻訳待ち:A Camera-Native Stereo VR180 Dataset

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10607v1 Announce Type: new Abstract: Immersive VR180 video is increasingly produced with professional stereo fisheye cameras, yet public VR180 research resources are mostly collected from online platforms such as YouTube: already stitched, projected and compressed by unknown pipelines, and without lens calibration. We present a firsthand-captured stereo VR180 dataset recorded with two Blackmagic URSA Cine Immersive cameras. It contains 1,211 samples -- 636 stereo video clips (2,220.8 s, mostly 90 fps) and 575 stereo stills -- each released as camera-native Blackmagic RAW, separate-eye native fisheye HEVC (8160x7200 per eye) and half-equirectangular HEVC (7200x7200 per eye), together with the factory lens calibration, portable fisheye/half…

arXiv Computer Vision研究原典の内容 · 翻訳・分析待ち翻訳待ち:A Camera-Native Stereo VR180 Dataset
翻訳待ち:SLVR: Structured Latent Visual Reasoning via Human-like Reasoning Flows

AI サービスが一時的に利用できないため、復旧後に翻訳を補完します。ソース概要:arXiv:2610.10563v1 Announce Type: new Abstract: Multimodal large language models (MLLMs) often answer visual reasoning questions by relying on linguistic priors rather than task-relevant visual evidence. Textual chain-of-thought reasoning can partially mitigate this issue by encouraging models to decompose visual questions into intermediate evidence-seeking steps, but generating these steps autoregressively increases inference cost. Latent reasoning avoids explicit rationale generation, but existing approaches provide limited control over what intermediate states encode, making it difficult to impose separate supervision for planning, grounding, and evidence selection. We propose Structured Latent Visual Reasoning (SLVR), a training framework that b…

arXiv Computer Visionモデル / 研究原典の内容 · 翻訳・分析待ち翻訳待ち:SLVR: Structured Latent Visual Reasoning via Human-like Reasoning Flows